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1. Concurrent Games over Relational Structures: The Origin of Game Comonads

2. Concurrent Strategies on Games with Algebras

3. Making Concurrency Functional

4. The Mays and Musts of Concurrent Strategies

6. Causal Unfoldings and Disjunctive Causes

8. Relative pseudomonads, Kleisli bicategories, and substitution monoidal structures

9. Strategies with Parallel Causes

10. Distributed Games and Strategies

11. Games and Strategies as Event Structures

12. Concurrent Quantum Strategies

13. Thin Games with Symmetry and Concurrent Hyland-Ong Games

14. Proceedings 8th International Workshop on Developments in Computational Models

15. Non-angelic Concurrent Game Semantics

16. Independence and concurrent separation logic

19. On Probabilistic Distributed Strategies

22. Probabilistic and Quantum Event Structures

23. Borel Determinacy of Concurrent Games

24. Imperfect Information in Logic and Concurrent Games

25. Strategies as Profunctors

26. Winning, Losing and Drawing in Concurrent Games with Perfect or Imperfect Information

27. Bicategories of Concurrent Games : (Invited Paper)

30. Nominal Domain Theory for Concurrency

31. Twenty Years on: Reflections on the CEDISYS Project. Combining True Concurrency with Process Algebra

32. Symmetry and Concurrency : (Extended Abstract)

34. Probabilistic Event Structures and Domains

37. Full Abstraction for HOPLA

38. HOPLA—A Higher-Order Process Language

39. Composing Strand Spaces

45. Presheaf models for the π-calculus

46. Presheaf models for concurrency

50. Linear logic on Petri nets

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