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1. Supporting Self-Reflection at Scale with Large Language Models: Insights from Randomized Field Experiments in Classrooms

2. 'Actually I Can Count My Blessings': User-Centered Design of an Application to Promote Gratitude Among Young Adults

3. Developing Messaging Content for a Physical Activity Smartphone App Tailored to Low-Income Patients: User-Centered Design and Crowdsourcing Approach

4. Nonprofessional Peer Support to Improve Mental Health: Randomized Trial of a Scalable Web-Based Peer Counseling Course

5. Dynamics of Causal Attribution

6. Understanding the Role of Large Language Models in Personalizing and Scaffolding Strategies to Combat Academic Procrastination

7. Opportunities for Adaptive Experiments to Enable Continuous Improvement in Computer Science Education

8. Using Adaptive Bandit Experiments to Increase and Investigate Engagement in Mental Health

9. Impact of Guidance and Interaction Strategies for LLM Use on Learner Performance and Perception

11. ABScribe: Rapid Exploration & Organization of Multiple Writing Variations in Human-AI Co-Writing Tasks using Large Language Models

12. Getting too personal(ized): The importance of feature choice in online adaptive algorithms

13. Student Usage of Q&A Forums: Signs of Discomfort?

14. Contextual Bandits in a Survey Experiment on Charitable Giving: Within-Experiment Outcomes versus Policy Learning

15. Ratings and experiences in using a mobile application to increase physical activity among university students: implications for future design

16. Exploring The Design of Prompts For Applying GPT-3 based Chatbots: A Mental Wellbeing Case Study on Mechanical Turk

17. Using Adaptive Experiments to Rapidly Help Students

18. Increasing Students' Engagement to Reminder Emails Through Multi-Armed Bandits

19. How can Email Interventions Increase Students' Completion of Online Homework? A Case Study Using A/B Comparisons

20. Experimenting with Experimentation: Rethinking The Role of Experimentation in Educational Design

21. A Flexible Micro-Randomized Trial Design and Sample Size Considerations

22. Reinforcement Learning in Modern Biostatistics: Constructing Optimal Adaptive Interventions

23. Understanding User Perspectives on Prompts for Brief Reflection on Troubling Emotions

24. Getting Too Personal(ized): The Importance of Feature Choice in Online Adaptive Algorithms

25. Daily Motivational Text Messages to Promote Physical Activity in University Students: Results From a Microrandomized Trial

26. Challenges in Statistical Analysis of Data Collected by a Bandit Algorithm: An Empirical Exploration in Applications to Adaptively Randomized Experiments

27. Statistical Consequences of Using Multi-Armed Bandits to Conduct Adaptive Educational Experiments

28. RiPPLE: A Crowdsourced Adaptive Platform for Recommendation of Learning Activities

29. Multi-Level Micro-Randomized Trial: Detecting the Proximal Effect of Messages on Physical Activity

30. Sequential Explanations with Mental Model-Based Policies

31. RiPPLE: A Crowdsourced Adaptive Platform for Recommendation of Learning Activities

33. An mHealth app using machine learning to increase physical activity in diabetes and depression: clinical trial protocol for the DIAMANTE Study

34. Developing Messaging Content for a Physical Activity Smartphone App Tailored to Low-Income Patients: User-Centered Design and Crowdsourcing Approach (Preprint)

35. Tomorrow's EdTech Today: Establishing a Learning Platform as a Collaborative Research Tool for Sound Science

36. Understanding the Role of Large Language Models in Personalizing and Scaffolding Strategies to Combat Academic Procrastination

38. Combining Difficulty Ranking with Multi-Armed Bandits to Sequence Educational Content

39. Using Adaptive Experiments to Rapidly Help Students

40. Reinforcement Learning in Modern Biostatistics: Constructing Optimal Adaptive Interventions.

41. Axis: Generating Explanations at Scale with Learnersourcing and Machine Learning

42. The Assessment of Learning Infrastructure (ALI): The Theory, Practice, and Scalability of Automated Assessment

43. The Future of Adaptive Learning: Does the Crowd Hold the Key?

44. Mining Big Data in Education: Affordances and Challenges

45. Using Adaptive Bandit Experiments to Increase and Investigate Engagement in Mental Health

49. An Evaluation of Data-Driven Programming Hints in a Classroom Setting

50. How Can Digital Online Educational Resources Be Used to Bridge Experimental Research and Practical Applications? Embedding in Vivo Experiments in 'MOOClets'

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