115 results on '"Whitted, Turner"'
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2. Visualization Surfaces
3. Measuring the Perception of Visual Realism in Images
4. Devices for Display and Interaction
5. Architectures for 3D Graphics Display Hardware
6. 20‐1: Invited Paper:Rethinking Display Requirements for Esports and High Interactivity Applications
7. Some Recent Advances in Computer Graphics
8. Foreword
9. Draw on the wall
10. Designing a PC game engine
11. An improved illumination model for shaded display
12. Origins of Global Illumination
13. Implementation and Evaluation of a 50 kHz,$28\mu\mathrm{s}$Motion-to-Pose Latency Head Tracking Instrument
14. Evolution of 3D Graphics Architectures
15. Steerable application-adaptive near eye displays
16. Signal in/signal out: The worlds of graphics and image processing collide--happily
17. Scene-adaptive high dynamic range display for low latency augmented reality
18. Implementation and Evaluation of a 50 kHz, $28\mu\mathrm{s}$ Motion-to-Pose Latency Head Tracking Instrument.
19. 8-3: Hybrid Modulation for Near Zero Display Latency
20. From Motion to Photons in 80 Microseconds: Towards Minimal Latency for Virtual and Augmented Reality
21. Scene-adaptive high dynamic range display for low latency augmented reality.
22. An Improved Illumination Model for Shaded Display.
23. Scan Line Methods for Displaying Parametrically Defined Surfaces.
24. Minimizing latency for augmented reality displays: Frames considered harmful
25. Computer graphics in entertainment
26. Embedded function composition
27. High fidelity graphics
28. An improved illumination model for shaded display
29. A Framework for Realistic Image Synthesis
30. Embedded function composition.
31. 20.4: Displaced Filtering for Patterned Displays
32. Fiction 2000
33. Computer graphics achievement award: Przemyslaw Prusinkiewicz
34. Accommodating memory latency in a low-cost rasterizer
35. Steven A. Coons award for outstanding creative contributions to computer graphics: James Foley
36. A software test-bed for the development of 3-D raster graphics systems.
37. A 3-dimensional representation for fast rendering of complex scenes.
38. Building block shaders.
39. What can we learn by benchmarking graphics systems?
40. Managing geometric complexity with enhanced procedural models.
41. Anti-aliased line drawing using brush extrusion.
42. Accommodating memory latency in a low-cost rasterizer.
43. Hybrid Modulation for Near Zero Display Latency.
44. Building block shaders
45. Computer Image Synthesis.
46. Exploiting Classes in Modeling and Display Software.
47. Exploiting classes in modeling and display software
48. Managing geometric complexity with enhanced procedural models
49. An improved illumination model for shaded display
50. Anti-aliased line drawing using brush extrusion
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