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3. Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment

6. Naturalistic visualization of reaching movements using head-mounted displays improves movement quality compared to conventional computer screens and proves high usability.

7. Hiding Assistive Robots During Training in Immersive VR Does Not Affect Users' Motivation, Presence, Embodiment, Performance, Nor Visual Attention.

8. Congruency of Information Rather Than Body Ownership Enhances Motor Performance in Highly Embodied Virtual Reality.

9. Reaching in Several Realities: Motor and Cognitive Benefits of Different Visualization Technologies.

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