44 results on '"Wang, Shiang-Kwei"'
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2. Correction to : The effects of a web-based learning environment on student motivation in a high school earth science course
3. A Design-Based Research Capturing Science Teachers' Practices of Information and Communication Technologies (ICTs) Integration Using the New Literacy Framework
4. An Investigation of a Web-Based Learning Environment Designed To Enhance the Motivation and Achievement of Students in Learning Difficult Mental Models in High School Science.
5. Using Google Forms to collect and analyze data
6. Using ICTs and Mobile Devices to Assist Adult English-Language Learning
7. Technologies and Reformed-Based Science Instruction: The Examination of a Professional Development Model Focused on Supporting Science Teaching and Learning with Technologies
8. Technologies and Reformed-Based Science Instruction: The Examination of a Professional Development Model Focused on Supporting Science Teaching and Learning with Technologies
9. An Investigation of Middle School Science Teachers and Students Use of Technology inside and outside of Classrooms: Considering Whether Digital Natives Are More Technology Savvy than Their Teachers
10. An investigation of middle school science teachers and students use of technology inside and outside of classrooms: considering whether digital natives are more technology savvy than their teachers
11. Professional development to enhance teachers' practices in using information and communication technologies (ICTs) as cognitive tools: Lessons learned from a design-based research study
12. EVOLUTIONARY TECHNOLOGY: Using Google Earth, Cyber Databases, and Geotagged Photos to Enhance Students' Scientific Practices and Understanding of Darwin's Theory of Evolution
13. Middle School Science Teachers' Confidence and Pedagogical Practice of New Literacies
14. HUMAN IMPACT ON Water Quality: Conducting Inquiry Activities With Cyber Databases and ICTs
15. Using Gaming Literacies to Cultivate New Literacies
16. Global Literacy: Comparing Chinese and US High School Students
17. The Exploration of New York City High School Students' Global Literacy
18. Using the ADDIE Model to Design Second Life Activities for Online Learners
19. Reflections on Using Blogs to Expand In-Class Discussion
20. Using Audioblogs to Assist English-Language Learning: An Investigation into Student Perception
21. The Effects of a Synchronous Communication Tool (Yahoo Messenger) on Online Learners' Sense of Community and Their Multimedia Authoring Skills
22. Use of the Webinar Tool (Elluminate) to Support Training: The Effects of Webinar-Learning Implementation from Student-Trainers' Perspective
23. New Literacies Instruction in Teacher Education
24. Middle School Science Teachers' Confidence and Pedagogical Practice of New Literacies
25. USING SOCIAL NETWORKING SITES TO FACILITATE TEACHING AND LEARNING IN THE SCIENCE CLASSROOM
26. The Effects of a Web-Based Learning Environment on Student Motivation in a High School Earth Science Course
27. Learning Hands-On Skills in an Online Environment: The Effectiveness of Streaming Demonstration Animation
28. The Interface Design and the Usability Testing of a Fossilization Web-Based Learning Environment
29. The Effects of a Web-Based Learning Environment on Student Motivation in a High School Earth Science Course
30. The Effects of a Web-Based Learning Environment on Student Motivation in a High School Earth Science Course
31. The Interface Design and the Usability Testing of a Fossilization Web-Based Learning Environment
32. RETHINKING LANGUAGE LEARNING: Using audioblogs with English learners
33. Integrating Technology: Using Google Forms to Collect and Analyze Data
34. Effects of Playing a History-Simulation Game
35. Total Online vs. Hybrid
36. Gaming Literacies and Learning
37. Middle School Science Teachers’ Confidence and Pedagogical Practice of New Literacies
38. An explorative case study on the effectiveness of using mobile device to conduct teacher professional development
39. Global literacy: comparing Chinese and US high school students
40. The exploration of New York City high school students' global literacy
41. Effects of Playing a History-Simulation Game
42. Using Gaming Literacies to Cultivate New Literacies
43. Using audioblogs to assist English-language learning: an investigation into student perception
44. Using the ADDIE Model to Design Second Life Activities for Online Learners.
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