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39 results on '"Walking simulator"'

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2. Jeux de voies et jeux de voix

4. To Save What’s Gone : Videogames as Eulogy

5. Can We Programme Utopia? The Influence of the Digital Neoliberal Discourse on Utopian Videogames

6. Unsettling embodied literacy in QWOP the walking simulator.

7. 'Turn back from this cave': The weirdness of Beginner's Guide.

8. «Mops blocking the way» Walking simulators, playful nostalgia, and the aesthetics of unresolved authoritarian pasts in online gaming communities

9. The Walking Simulator’s Generic Experiences

10. From Walking Simulator to Ambience Action Game

12. From Walking Simulator to Reflective Simulator: A Practice-Based Perspective.

13. From Walking Simulator to Ambience Action Game: A Philosophical Approach to a Misunderstood Genre.

14. The Walking Simulator's Generic Experiences.

15. Low-Asymmetry Interface for Multiuser VR Experiences with Both HMD and Non-HMD Users

17. A Study on Immersion and VR Sickness in Walking Interaction for Immersive Virtual Reality Applications.

18. Walking simulator for the electrostatic testing of floorcoverings

19. Walking through the Past: The Mechanics and Player Experience of Haunting, Obsession and Trauma in Layers of Fear.

20. Simul-marcheur : configurer le jeu vidéo différemment

21. Low-Asymmetry Interface for Multiuser VR Experiences with Both HMD and Non-HMD Users

22. Development of Virtual Reality Walking Collision Detection Test on Head-mounted display.

23. In vitro study of foot kinematics using a dynamic walking cadaver model

24. Walking simulator: los caminos del videojuego y el arte

25. Walking simulator: los caminos del videojuego y el arte

26. Creación de escenario VR en UE4

27. The Study of Walking, Walkability and Wellbeing in Immersive Virtual Environments

28. Can We Programme Utopia? The Influence of the Digital Neoliberal Discourse on Utopian Videogames

29. Aproximación desde el cibertexto a los espacios narrativos del videojuego : el walking simulator

30. Can We Programme Utopia? The Influence of the Digital Neoliberal Discourse on Utopian Videogames

31. Aproximación desde el cibertexto a los espacios narrativos del videojuego : el walking simulator

32. Measuring Pedestrian Collision Detection With Peripheral Field Loss and the Impact of Peripheral Prisms

33. Low-Asymmetry Interface for Multiuser VR Experiences with Both HMD and Non-HMD Users.

34. VIDEOJUEGO EN FASE ALFA

35. VIDEOJUEGO EN FASE ALFA

36. A Matter of Perspective : A Qualitative study of Player-presence in First-person Video Games

37. Influence des défauts de forme sur les performances d'assemblages : application aux prothèses totales de hanche

38. Measuring Pedestrian Collision Detection With Peripheral Field Loss and the Impact of Peripheral Prisms.

39. Creación de escenario VR en UE4

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