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1. Data-Dependent LSH for the Earth Mover's Distance

2. A Quasi-Monte Carlo Data Structure for Smooth Kernel Evaluations

3. Simple, Scalable and Effective Clustering via One-Dimensional Projections

4. Fast Algorithms for a New Relaxation of Optimal Transport

5. A Near-Linear Time Algorithm for the Chamfer Distance

6. Streaming Euclidean MST to a Constant Factor

7. Estimation of Entropy in Constant Space with Improved Sample Complexity

9. The Johnson-Lindenstrauss Lemma for Clustering and Subspace Approximation: From Coresets to Dimension Reduction

10. Polylogarithmic Sketches for Clustering

11. New Streaming Algorithms for High Dimensional EMD and MST

12. Learning and Testing Junta Distributions with Subcube Conditioning

13. Random Restrictions of High-Dimensional Distributions and Uniformity Testing with Subcube Conditioning

14. Approximating the Distance to Monotonicity of Boolean Functions

15. Optimal Adaptive Detection of Monotone Patterns

16. Finding monotone patterns in sublinear time

17. Nearly optimal edge estimation with independent set queries

18. Testing Unateness Nearly Optimally

19. On Mean Estimation for General Norms with Statistical Queries

21. Lower Bounds for Tolerant Junta and Unateness Testing via Rejection Sampling of Graphs

22. Boolean Unateness Testing with $\widetilde{O}(n^{3/4})$ Adaptive Queries

23. Adaptivity is exponentially powerful for testing monotonicity of halfspaces

24. Settling the query complexity of non-adaptive junta testing

25. Beyond Talagrand Functions: New Lower Bounds for Testing Monotonicity and Unateness

26. Approximate Near Neighbors for General Symmetric Norms

27. Optimal Hashing-based Time-Space Trade-offs for Approximate Near Neighbors

28. Lower Bounds on Time-Space Trade-Offs for Approximate Near Neighbors

34. Mario Kart Is Hard

35. Streaming Euclidean MST to a Constant Factor

36. Playing Dominoes Is Hard, Except by Yourself

38. Finding Monotone Patterns in Sublinear Time, Adaptively

39. Settling the Query Complexity of Non-adaptive Junta Testing.

41. New Methods in Sublinear Computation for High Dimensional Problems

42. Approximating the distance to monotonicity of Boolean functions.

44. Lower Bounds for Tolerant Junta and Unateness Testing via Rejection Sampling of Graphs

46. The fewest clues problem

47. Mario Kart Is Hard

49. Arboral satisfaction: Recognition and LP approximation

50. Mario Kart Is Hard

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