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1. Model-checking parametric lock-sharing systems against regular constraints

2. Distributed controller synthesis for deadlock avoidance

3. Active Learning for Sound Negotiations

4. Leafy Automata for Higher-Order Concurrency

5. Characterizing consensus in the Heard-Of model

6. Revisiting local time semantics for networks of timed automata

7. Static Analysis of Deterministic Negotiations

8. Soundness in negotiations

9. Reachability for dynamic parametric processes

10. Typing weak MSOL properties

11. On parametrized verification of asynchronous, shared-memory pushdown systems

12. The Diagonal Problem for Higher-Order Recursion Schemes is Decidable

13. Ordered Tree-Pushdown Systems

14. A Note on Monitors and B\'uchi automata

15. Using models to model-check recursive schemes

17. Fast detection of cycles in timed automata

18. Distributed synthesis for acyclic architectures

19. Lazy abstractions for timed automata

22. Wreath Products of Forest Algebras, with Applications to Tree Logics

23. Weak Alternating Timed Automata

24. Asynchronous Games over Tree Architectures

25. Using non-convex approximations for efficient analysis of timed automata

26. Better abstractions for timed automata

27. Efficient Emptiness Check for Timed B\'uchi Automata (Extended version)

28. A lower bound on web services composition

29. The Complexity of Games on Higher Order Pushdown Automata

30. Postinal Determinacy of Games with Infinitely Many Priorities

31. Model-Checking Linear-Time Properties of Parametrized Asynchronous Shared-Memory Pushdown Systems

32. Reachability for Dynamic Parametric Processes

33. Verifying Parametric Thread Creation

34. Alternating Timed Automata

36. Typing Weak MSOL Properties

38. CONCUR Test-Of-Time Award 2023 (Invited Paper)

39. Model-Checking Parametric Lock-Sharing Systems Against Regular Constraints

40. Asynchronous Games over Tree Architectures

41. Using Models to Model-Check Recursive Schemes

43. Recursive Schemes, Krivine Machines, and Collapsible Pushdown Automata

44. Simple Models for Recursive Schemes

45. Synthesis: Words and Traces

46. Efficient Emptiness Check for Timed Büchi Automata

47. Optimal Zielonka-Type Construction of Deterministic Asynchronous Automata

48. Weak Alternating Timed Automata

49. Finding Your Way in a Forest: On Different Types of Trees and Their Properties

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