212 results on '"Vosinakis , Spyros"'
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2. ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations
3. Social Virtual Reality: Implementing Non-verbal Cues in Remote Synchronous Communication
4. Ex Machina: An Interactive Museum Kit for Supporting Educational Processes in Industrial Heritage Museums
5. Learning About the Heritage of Tinian Marble Crafts with a Location-Based Mobile Game and Tour App
6. Kirini: An Interactive Projection-Mapping Installation for Storytelling About Mediterranean Beekeeping Heritage
7. The Effect of Tangible Augmented Reality Interfaces on Teaching Computational Thinking: A Preliminary Study
8. User Experience Requirements and Interface Design for the TouristHub Trip Planning Platform
9. ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations
10. Mid-Air Interaction vs Smartphone Control for First-Person Navigation on Large Displays: A Comparative Study
11. A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness
12. The Loom: Interactive Weaving Through a Tangible Installation with Digital Feedback
13. Dissemination of Intangible Cultural Heritage Using a Multi-agent Virtual World
14. THREADS: A Digital Storytelling Multi-stage Installation on Industrial Heritage
15. i-Wall: A Low-Cost Interactive Wall for Enhancing Visitor Experience and Promoting Industrial Heritage in Museums
16. Design of an Interactive Experience Journey in a Renovated Industrial Heritage Site
17. Teaching and Learning Logic Programming in Virtual Worlds Using Interactive Microworld Representations
18. Learning About the Heritage of Tinian Marble Crafts with a Location-Based Mobile Game and Tour App
19. Kirini: An Interactive Projection-Mapping Installation for Storytelling About Mediterranean Beekeeping Heritage
20. Ex Machina: An Interactive Museum Kit for Supporting Educational Processes in Industrial Heritage Museums
21. Social Virtual Reality: Implementing Non-verbal Cues in Remote Synchronous Communication
22. Sign language in immersive virtual reality: design, development, and evaluation of a virtual reality learning environment prototype
23. Exploring the co-manipulation of physical and virtual objects in tangible mobile augmented reality for collaborative learning
24. The Use of Digital Characters in Interactive Applications for Cultural Heritage
25. Delphi4Delphi: Data Acquisition of Spatial Cultural Heritage Data for Ancient Delphi, Greece
26. Modeling Promotion Factors Using Bayesian Networks and Video Games
27. Adult and Children User Experience with Leap Motion in Digital Heritage: The Cycladic Sculpture Application
28. Exploring the impact of non‐verbal cues on user experience in immersive virtual reality.
29. The Effect of Tangible Augmented Reality Interfaces on Teaching Computational Thinking: A Preliminary Study
30. Kinesthetic interactions in museums: conveying cultural heritage by making use of ancient tools and (re-) constructing artworks
31. Evaluation of visual feedback techniques for virtual grasping with bare hands using Leap Motion and Oculus Rift
32. Extracting Knowledge from Collaboratively Annotated Ad Video Content
33. Autonomy in Virtual Agents: Integrating Perception and Action on Functionally Grounded Representations
34. i-Wall: A Low-Cost Interactive Wall for Enhancing Visitor Experience and Promoting Industrial Heritage in Museums
35. The Loom: Interactive Weaving Through a Tangible Installation with Digital Feedback
36. THREADS: A Digital Storytelling Multi-stage Installation on Industrial Heritage
37. A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness
38. Design of an Interactive Experience Journey in a Renovated Industrial Heritage Site
39. Design and User Experience of a Hybrid Mixed Reality Installation that Promotes Tinian Marble Crafts Heritage
40. Designing a Support Tool for Creative Advertising by Mining Collaboratively Tagged Ad Video Content: The Architecture of PromONTotion
41. Course Lectures as Problem-Based Learning Interventions in Virtual Worlds
42. Sign Language in Immersive VR: Design, Development, and Evaluation of a Testbed Prototype
43. Evaluation of a Virtual Reality Learning Enviroment testbed and Non-Verbal Cue Integration
44. Connecting Intangible Cultural Heritage and Architecture through Mobile Augmented Reality Narratives and Scale Models
45. A Multi-agent Simulation Framework for Emergency Evacuations Incorporating Personality and Emotions
46. Delphi4Delphi: Data Acquisition of Spatial Cultural Heritage Data for Ancient Delphi, Greece
47. Personalization of Content in Virtual Exhibitions
48. Towards Representational Autonomy of Agents in Artificial Environments
49. Hermes – A Framework for Location-Based Data Management
50. Exploring costume-avatar interaction in digital dance experiences
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