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2. Improving Output Visualization of an Algorithm for the Automated Detection of the Perceived Origin of Movement

3. A Somaesthetics Based Approach to the Design of Multisensory Interactive Systems

4. How unitizing affects annotation of cohesion

5. Effects of Moving Speed and Phone Location on Eyes-Free Gesture Input with Mobile Devices

7. The Multi-Event-Class Synchronization (MECS) Algorithm

8. Automatic Detection of Reflective Thinking in Mathematical Problem Solving based on Unconstrained Bodily Exploration

9. Human vs Robot Lie Detector: Better Working as a Team?

10. Accuracy and Intrusiveness in Data-Driven Violin Players Skill Levels Prediction: MOCAP Against MYO Against KINECT

20. Measuring Cues of Leadership, Cohesion, and Fluidity in Joint Full‐Body Movement to Support Embodied Interaction Design: A Pilot Study.

22. Using the Audio Respiration Signal for Multimodal Discrimination of Expressive Movement Qualities

28. Laugh When You’re Winning

29. Multimodal Analysis of Laughter for an Interactive System

30. Towards Automated Analysis of Joint Music Performance in the Orchestra

31. As Wave Impels a Wave Active Experience of Cultural Heritage and Artistic Content

32. User-Centered Evaluation of the Virtual Binocular Interface

33. Teaching by Means of a Technologically Augmented Environment: The Stanza Logo-Motoria

34. Computing and Evaluating the Body Laughter Index

36. The MIROR Project

37. User-Centric Context-Aware Mobile Applications for Embodied Music Listening

38. Sync’n’Move: Social Interaction Based on Music and Gesture

39. Towards Analysis of Expressive Gesture in Groups of Users: Computational Models of Expressive Social Interaction

40. Gesture Saliency: A Context-Aware Analysis

41. Validation of an Algorithm for Segmentation of Full-Body Movement Sequences by Perception: A Pilot Experiment

42. Automatic Classification of Expressive Hand Gestures on Tangible Acoustic Interfaces According to Laban’s Theory of Effort

43. Improving the Believability of Virtual Characters Using Qualitative Gesture Analysis

44. User-Centered Control of Audio and Visual Expressive Feedback by Full-Body Movements

45. Subject Interfaces: Measuring Bodily Activation During an Emotional Experience of Music

49. Video tools

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