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2,304 results on '"Virtual reality (VR)"'

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1. Four-dimensional endocardial surface imaging with dynamic virtual reality rendering: a technical note.

6. Diagnosis of ADHD using virtual reality and artificial intelligence: an exploratory study of clinical applications.

7. Virtual reality is not always a cure-all: evidences from a quasi-experiment of EFL business speaking courses.

8. Enhancing motor imagery in the third‐person perspective by manipulating sense of body ownership with virtual reality.

9. Experiencing virtual reality for perspective-taking of blind and visually impaired learners.

10. Dynamic virtual reality horror sports enhanced by artificial intelligence and player modeling.

11. Haptic-enabled virtual reality–aided design for assembly.

12. Intuitive teleoperation with hand-tracking in VR: a study on master–slave system virtualization and 3D workspace visualization.

13. Kinematic Properties of Haptic-Free Reach-to-Grasp Movements in Virtual Reality: A Comparison with Natural Prehension in Real Spaces and Pantomimed Ones.

14. A holistic quality taxonomy for virtual reality experiences.

15. Immersive medical training: a comprehensive longitudinal study of extended reality in emergency scenarios for large student groups.

16. Navigating Maritime Heritage: An Immersive Virtual Tour of the USS Drum Submarine Museum.

17. VR-Based Technologies: Improving Safety Training Effectiveness for a Heterogeneous Workforce from a Physiological Perspective.

19. Mindfulness, Kindergarten, and Virtual Reality.

20. Investigating the Impact of Mental Stress on Electrocardiological Signals through the Use of Virtual Reality.

21. Intended Human Arm Movement Direction Prediction using Eye Tracking.

22. Exploring perceived learning effectiveness in virtual reality health communication through the lens of construal level theory.

23. Archaeometa: leveraging blockchain for secure and scalable virtual museums in the metaverse.

24. Exploring the Impact of Motion Parameter Variations in Virtual Reality Content on Visually Induced Motion Sickness: An Electroencephalography Signal Analysis Approach.

25. Walking on Virtual Surface Patterns Leads to Changed Control Strategies.

26. IMPLEMENTATION OF VIRTUAL REALITY AS AN EDUCATIONAL TOOL IN HIGHER EDUCATION TEACHING: A CASE STUDY AT THE NATIONAL UNIVERSITY OF SAN MARCOS, PERU.

27. Affordances of Technology for Sustainability-Oriented K–12 Informal Engineering Education.

28. The Virtual Reality Radiology Workstation: Current Technology and Future Applications.

29. Effectiveness of Virtual Labs for Physics Learning in Moroccan Secondary Schools.

30. Evaluating Virtual Reality in Education: An Analysis of VR through the Instructors' Lens.

31. Virtual Reality Integration for Enhanced Engineering Education and Experimentation: A Focus on Active Thermography.

32. Innovativeness or Involvement: How Virtual Reality Influences Nostalgic Emotion and Imagery in Travel Intention.

33. Transforming outer space transportation through immersive technologies: a SWOT analysis

34. Navigating Maritime Heritage: An Immersive Virtual Tour of the USS Drum Submarine Museum

35. Immersive medical training: a comprehensive longitudinal study of extended reality in emergency scenarios for large student groups

36. Exploring perceived learning effectiveness in virtual reality health communication through the lens of construal level theory

37. Archaeometa: leveraging blockchain for secure and scalable virtual museums in the metaverse

38. VR headset vs. PC screen as virtual learning tour interface for Chinese architecture heritage investigation.

39. A gamified approach to assessing mental rotation in virtual reality.

40. A low-cost non-intrusive spatial hand tracking pipeline for product-process interaction.

41. A virtual reality experience to raise sustainability awareness within the fashion industry.

42. Co-design in virtual environments with 3D scanned childcare rooms in social virtual reality.

43. A comparative study of VR CAD modelling tools for design.

44. Mixed reality prototyping: a framework to characterise simultaneous physical/virtual prototyping.

45. Learnings from developing a custom virtual assembly environment for mountability issues of cooling cabinets.

47. Virtual reality games for 3D multimodal designing and knowledge across the curriculum.

48. Critical Review of Virtual Reality Applications in Offsite Construction Research.

49. The Combination of Transcranial Direct Current Stimulation and Virtual Reality Training on Fatigue, Balance and Walking in Patients With Multiple Sclerosis

50. (Nie)widzialne wyzwania, wirtualne rozwiązania: technologia VR a odnajdywanie się w przestrzeni przez osoby z niepełnosprawnością wzroku

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