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Your search keyword '"Villani, Daniela"' showing total 351 results

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351 results on '"Villani, Daniela"'

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3. Coding and Childhood between Play and Learning: Research on the Impact of Coding in the Learning of 4-Year-Olds

4. The Use of Immersive 360° Videos for Foreign Language Learning: A Study on Usage and Efficacy among High-School Students

5. The Silence of Art: Investigating the Emotional Experience of a Virtual Museum by Facial Expression Analysis

7. Coding and childhood between play and learning: Research on the impact of coding in the learning of 4-year-olds

9. Immersive Virtual Reality in K-12 and Higher Education: A 10-Year Systematic Review of Empirical Research

10. Promoting Wellbeing in Pregnancy: A Multi-component Positive Psychology and Mindfulness-Based Mobile App

15. The role of individual characteristics in predicting decisional conflict for patients with prostate cancer (PCa): preliminary results

17. Engaging Elderly Breast Cancer Patients Through an e-health Intervention: A Case Series Study

18. Students' Acceptance of Tablet PCs in Italian High Schools: Profiles and Differences

19. Factors Affecting Students' Acceptance of Tablet PCs: A Study in Italian High Schools

21. Toward a Humane Metaverse: Challenges and Opportunities.

25. Ageing Positively with Digital Games

26. Assessing the Emotional State of Job Applicants Through a Virtual Reality Simulation: A Psycho-Physiological Study

29. Helping Women with Breast Cancer to Cope with Hair Loss: An e-SIT Protocol

30. No Man Is a Monkey Island: Individual Characteristics Associated with Gamers’ Preferences for Single or Multiplayer Games

31. The role of perceived social support on pregnant women's mental health during the COVID-19 pandemic.

33. Presence-Inducing Media for Mental Health Applications

36. The Effectiveness of Virtual Reality for Eating Disorders: A Systematic Review and Meta-Analysis Protocol

42. The contribution of meaning making and religiosity to individuals' psychological wellbeing during the COVID-19 pandemic: Prosocial orientation matters

43. An Open-Source Virtual Reality Platform for Clinical and Research Applications

46. The use of immersive 360° videos for foreign language learning: a study on usage and efficacy among high-school students.

47. Self-transcendent dispositions and spirituality: the mediating role of believing in a benevolent world.

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