351 results on '"Villani, Daniela"'
Search Results
2. Exploring students’ acceptance and continuance intention in using immersive virtual reality and metaverse integrated learning environments: The case of an Italian university course
3. Coding and Childhood between Play and Learning: Research on the Impact of Coding in the Learning of 4-Year-Olds
4. The Use of Immersive 360° Videos for Foreign Language Learning: A Study on Usage and Efficacy among High-School Students
5. The Silence of Art: Investigating the Emotional Experience of a Virtual Museum by Facial Expression Analysis
6. Promoting Positive Emotions in Older Adults: A Self-help Relational Savoring e-Intervention
7. Coding and childhood between play and learning: Research on the impact of coding in the learning of 4-year-olds
8. The Silence of Art: Investigating the Emotional Experience of a Virtual Museum by Facial Expression Analysis
9. Immersive Virtual Reality in K-12 and Higher Education: A 10-Year Systematic Review of Empirical Research
10. Promoting Wellbeing in Pregnancy: A Multi-component Positive Psychology and Mindfulness-Based Mobile App
11. Learning in the Metaverse: Are University Students Willing to Learn in Immersive Virtual Reality?
12. Measurement of Creativity
13. Toward a Humane Metaverse: Challenges and Opportunities
14. Cronotipo, autoefficacia, resilienza e motivazione al cambiamento a supporto dell'attività fisica durante l'emergenza sanitaria COVID-19
15. The role of individual characteristics in predicting decisional conflict for patients with prostate cancer (PCa): preliminary results
16. Positive Technology for Helping People Cope with Stress
17. Engaging Elderly Breast Cancer Patients Through an e-health Intervention: A Case Series Study
18. Students' Acceptance of Tablet PCs in Italian High Schools: Profiles and Differences
19. Factors Affecting Students' Acceptance of Tablet PCs: A Study in Italian High Schools
20. What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases
21. Toward a Humane Metaverse: Challenges and Opportunities.
22. Breathing in Virtual Reality for Promoting Mental Health: A Scoping Review
23. Savoring life during pandemic: an online intervention to promote well-being in emerging adults
24. An Emerging Model of Pregnancy Care
25. Ageing Positively with Digital Games
26. Assessing the Emotional State of Job Applicants Through a Virtual Reality Simulation: A Psycho-Physiological Study
27. The contribution of meaning making and religiosity to individuals’ psychological wellbeing during the Covid-19 pandemic: Prosocial orientation matters
28. Promoting Emotional and Psychological Well-Being During COVID-19 Pandemic: A Self-Help Virtual Reality Intervention for University Students
29. Helping Women with Breast Cancer to Cope with Hair Loss: An e-SIT Protocol
30. No Man Is a Monkey Island: Individual Characteristics Associated with Gamers’ Preferences for Single or Multiplayer Games
31. The role of perceived social support on pregnant women's mental health during the COVID-19 pandemic.
32. Unconscious goal pursuit primes attitudes towards technology usage: A virtual reality experiment
33. Presence-Inducing Media for Mental Health Applications
34. Savoring Life During The Pandemic: An online intervention to promote well-being in emerging adults
35. oVeRcomING COPD: Virtual Reality and Savoring to Promote the Well-Being of Patients with Chronic Obstructive Pulmonary Disease
36. The Effectiveness of Virtual Reality for Eating Disorders: A Systematic Review and Meta-Analysis Protocol
37. Moral positioning in video games and its relation with dispositional traits: The emergence of a social dimension
38. Personal Values and Substance Use in Adolescence and Young Adulthood: Risk or Protective Factors?
39. The e-SaVoR Project: Savoring and Virtual Reality to Enhance Emerging Adults' Well-Being
40. A preliminary investigation about the relationship between well-being and fertility status in different menstrual cycle phases
41. Measurement of Creativity
42. The contribution of meaning making and religiosity to individuals' psychological wellbeing during the COVID-19 pandemic: Prosocial orientation matters
43. An Open-Source Virtual Reality Platform for Clinical and Research Applications
44. Assessing the Emotional State of Job Applicants Through a Virtual Reality Simulation: A Psycho-Physiological Study
45. Ageing Positively with Digital Games
46. The use of immersive 360° videos for foreign language learning: a study on usage and efficacy among high-school students.
47. Self-transcendent dispositions and spirituality: the mediating role of believing in a benevolent world.
48. Call for Special Issue Papers: HUMANE METAVERSE: Opportunities and Challenges Towards the Development of a Humane-Centered Metaverse
49. Self-transcendent dispositions and spirituality: the mediating role of believing in a benevolent world
50. Positive technology for emotion regulation: a virtual self-help intervention
Catalog
Books, media, physical & digital resources
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.