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1. A meta-analysis of digital badges in learning environments in educational settings

2. Help Seeking from Peers in an Online Class: Roles of Students’ Help-seeking Profiles and Epistemic Beliefs

3. Relationships among Class Climate, Students' Internal Help-Seeking Inclinations, Participation in Peer Help and Achievement in an Online Class

4. Adaptation and validation of the measure of organizational citizenship behavior in collaborative learning

5. Exploring patterns in undergraduate students’ information problem solving: A cross-case comparison study

6. A Meta-Analysis of Digital Badges in Learning Environments in Educational Settings

7. Adoption of Open Educational Resources in the Global South

8. The Change We Work: Professional Agency and Ethics for Emerging AI Technologies

9. A Systematic Review of the UTAUT and UTAUT2 among K-12 Educators

10. An Investigation of the Development of a Reflective Virtual Learning Community in an Ill-Structured Domain of Instructional Design

25. I Wish You Were Here: An Autoethnographic Study on a Story of Grief and the Role of Psychological Capital

26. THE INFLUENCE OF A LEARNING MANAGEMENT SYSTEM (LMS) AND MICROBLOGGING ON SOCIAL PRESENCE, SENSE OF COMMUNITY, AND USER INTERFACE SATISFACTION IN A DISTANCE EDUCATION COURSE

27. The effects of competition in digital game-based learning (DGBL): a meta-analysis

29. The roles of engagement and competition on learner’s performance and motivation in game-based science learning

30. The effect of sustained vs. faded scaffolding on students’ argumentation in ill-structured problem solving

31. Social Network Centrality, Social Construction of Knowledge, and Nurse Practitioner Competency in Asynchronous Online Discussions Among Adult Gerontology Acute Care Nurse Practitioner Students

32. The role of learners’ epistemic beliefs in an online Community of Inquiry

33. Learners’ engagement online in peer help

34. Self-regulation as a function of perceived leadership and cohesion in small group online collaborative learning

35. The effects of peer competition-based science learning game on secondary students’ performance, achievement goals, and perceived ability

36. Promoting science learning in game-based learning with question prompts and feedback

37. Building Evaluation Capacity in Community Colleges

38. Human Performance Technology Blooms in the High Desert

39. The Development of a Self-regulation in a Collaborative Context Scale

40. Scaffolding individual and collaborative game-based learning in learning performance and intrinsic motivation

41. Effect of undergraduate research programs on retention of Hispanic students

42. Designing Simulated Learning Environments and Facilitating Authentic Learning Experiences in Medical Education

43. Leading Individual Development and Organizational Change Around Learning, Meaning, and Nurturing Environment

44. Organizational Leading in the Policing Power - Public Trust Relationship: An Exploratory Mixed Methods Case Study

45. Detangling the Interrelationships Between Self-Regulation and Ill-Structured Problem Solving in Problem-Based Learning

46. Dynamic Modeling as a Cognitive Regulation Scaffold for Developing Complex Problem-Solving Skills in an Educational Massively Multiplayer Online Game Environment

47. Exploratory Study Asks Adults With ADD/ADHD to Consider and Share a Project & the Learning Processes That Led to Success

48. Diagnosis, Supporting, and Fading

49. Interactivity3 Design and Assessment Framework for Educational Games to Promote Motivation and Complex Problem-Solving Skills

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