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1. Designing Trajectories of Experiences: In Museums, Around Museums, or Including Museums

2. Using Mobile Technologies to Capture the Visitor Experience

3. Future Museum Experience Design: Crowds, Ecosystems and Novel Technologies

4. Digitally enriched museum experiences – what technology can do.

7. The Smart Steering Wheel Cover Design: A Case Study of Industrial-Academic Collaboration in Human-Computer Interaction

10. Privacy-Preserving Emotion Detection for Crowd Management

11. About Experience and Emergence - A Framework for Decentralized Interactive Play Environments

12. A Research Framework for Playful Persuasion Based on Psychological Needs and Bodily Interaction

18. Designing Persuasive Interactive Environments

19. User Experience Evaluation – Which Method to Choose?

20. User Experience Evaluation Methods in Product Development (UXEM’09)

26. Positive emotions for inciting behavior - Playing with paintings to enhance museum experiences

30. Balancing Game Rules for Improving Creative Output of Group Brainstorms.

31. Video-mediated Participation in Virtual Museum Tours for Older Adults

34. Facilitating the take-up of new HCI practices: a ‘diffusion of innovations’ perspective

35. 10373 Abstracts Collection ��� Demarcating User eXperience

38. Made for sharing

40. User experience evaluation methods

44. Towards a UX Manifesto

45. Design-inclusive UX research: design as a part of doing user experience research.

46. pOwerball

47. UX research.

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