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5. Incorporating Trust into Context-Aware Services

10. 'Risk Management Can Actually Be Fun' - Using the Serious Cards for Biosafety Game to Stimulate Proper Discussions About Biosafety

11. Facilitated Tabletop Games in a Mediated Environment

12. Gender and Cultural Differences in Game-Based Learning Experiences

17. The Trust Game: The Influence of Trust on Collaboration in the Light of Technological Innovations

18. The Tacit Knowledge in Games: From Validation to Debriefing

24. Strategic Use of Data Assimilation for Dynamic Data-Driven Simulation

27. WhereWeMove: The housing game that supports governments and residents in joining efforts for climate action

28. Buffer scheduling for improving on-time performance and connectivity with a multi-objective simulation–optimization model: A proof of concept for the airline industry

31. Dimensions of data sparseness and their effect on supply chain visibility

32. Simulation–optimization configurations for real-time decision-making in fugitive interception

37. Digital Versus Analogue Multiplayer Gaming: Comparing Learning Outcomes

38. The Context Dependency of Four Persuasive Game Design Principles

39. Eliciting Requirements of a Knowledge Management System for Gaming in an Organization: The Role of Tacit Knowledge

41. Exploring a Mixed Method Approach: Simulation Games and Q Methodology

42. Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design : Four Design Recommendations for Persuasive Games for Societal Interventions

45. Assessing the impacts of shared autonomous vehicles on congestion and curb use: A traffic simulation study in The Hague, Netherlands

48. Exploring the Effects of Perception Errors and Anticipation Strategies on Traffic Accidents - A Simulation Study

49. Knowledge Management of Games for Decision Making

50. Addressing Challenges of Planning in Multimodal Transportation Nodes with Simulation Games

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