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1. Navigating AI to Unpack Youth Privacy Concerns: An In-Depth Exploration and Systematic Review

2. Exploring User Acceptance of Blockchain-Based Student Certificate Sharing System: A Study on Non Fungible Token (NFT) Utilization

3. Integrating Dark Pattern Taxonomies

4. Student Certificate Sharing System Using Blockchain and NFTs

7. Machine Learning Approach for Predicting Students Academic Performance and Study Strategies based on their Motivation

8. How Hexad Player Types Affect Student Behaviour in Three Versions of a Peer-Quizzing Game

9. Constructing Compelling Persuasive Messages: A Pilot Study Among University Students Assessing Three Persuasive Technology Strategies

10. Personalized Persuasive Technologies in Health and Wellness: From Theory to Practice

11. Exploring the Influence of Persuasive Strategies on Student Motivation: Self-determination Theory Perspective

12. Engaging Students in a Peer-Quizzing Game to Encourage Active Learning and Building a Student-Generated Question Bank

13. Predicting the Persuasiveness of Influence Strategies from Student Online Learning Behaviour Using Machine Learning Methods

14. Nisotak: An Example of Flexible Design for Indigenous Language Learning Apps and Reconciliation

15. Modeling the Impact of Motivation Factors on Students' Study Strategies and Performance Using Machine Learning

16. Automating Gamification Personalization: To the User and Beyond

17. Customer Data Sharing Platform: A Blockchain-Based Shopping Cart

19. Powergaming by Spamming in a Learning Game

20. iQUIZ!: A Collaborative Online Learning System that Promotes Growth Mindset Using Persuasive Feedback

22. Investigating the Efficacy of Persuasive Strategies on Promoting Fair Recommendations

23. Automating Gamification Personalization to the User and Beyond

24. User Acceptance of Usable Blockchain-Based Research Data Sharing System: An Extended TAM Based Study

25. User Data Sharing Frameworks: A Blockchain-Based Incentive Solution

26. User-Controlled Privacy-Preserving User Profile Data Sharing based on Blockchain

27. The Effects of Personalized Gamification on Students' Flow Experience, Motivation, and Enjoyment

28. Evaluating a Persuasive Intervention for Engagement in a Large University Class

29. The great challenges and opportunities of the next 20 years

31. A Comparative Evaluation of the Effect of Social Comparison, Competition, and Social Learning in Persuasive Technology on Learning

32. Exploring the Impact of Color on User Ratings: A Personality and Culture-Based Approach

33. Towards Better Rating Scale Design: An Experimental Analysis of the Influence of User Preference and Visual Cues on User Response

34. Mobile Persuasive Application for Responsible Alcohol Use: Drivers for Use and Impact of Social Influence Strategies

35. Modelling and Quantifying Learner Motivation for Adaptive Systems: Current Insight and Future Perspectives

39. Evaluating the Susceptibility of E-commerce Shoppers to Persuasive Strategies. A Game-Based Approach

44. Tower of Questions (TOQ): A Serious Game for Peer Learning

45. Mobile Web Design: The Effect of Education on the Influence of Classical and Expressive Aesthetics on Perceived Credibility

46. Towards Understanding Negative Votes in a Question and Answer Social Network

47. Exploring the Effectiveness of Socially-Oriented Persuasive Strategies in Education

48. Effect of Shopping Value on the Susceptibility of E-Commerce Shoppers to Persuasive Strategies and the Role of Gender

49. Authoring Tools for Designing Intelligent Tutoring Systems: A Systematic Review of the Literature

50. Susceptibility of Users to Social Influence Strategies and the Influence of Culture in a Q&A Collaborative Learning Environment

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