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30 results on '"Van Rooij, AJ"'

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1. International school-related sedentary behaviour recommendations for children and youth

4. Internetverslaving

5. Assessing Internet addiction using the parsimonious Internet addiction components model - a preliminary study [forthcoming]

7. Associations Between Type and Timing of Physical Activity and Sedentary Behavior With Mental Health in Adolescents and Young Adults.

9. "Don't Gamble With Children's Rights"-How Behavioral Design Impacts the Right of Children to a Playful and Healthy Game Environment.

10. International school-related sedentary behaviour recommendations for children and youth.

11. The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales.

12. Fear of Missing Out as a Predictor of Problematic Social Media Use and Phubbing Behavior among Flemish Adolescents.

13. Addressing problematic video game use: A multimethod, dual-context perspective on leisure-time use.

14. A weak scientific basis for gaming disorder: Let us err on the side of caution.

15. Gamers' insights into the phenomenology of normal gaming and game "addiction": A mixed methods study.

16. Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime.

18. Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal.

19. Internet Gaming Disorder as a formative construct: Implications for conceptualization and measurement.

20. Lost in the chaos: Flawed literature should not generate new disorders.

21. Video Gaming in a Hyperconnected World: A Cross-sectional Study of Heavy Gaming, Problematic Gaming Symptoms, and Online Socializing in Adolescents.

22. Clinical validation of the C-VAT 2.0 assessment tool for gaming disorder: A sensitivity analysis of the proposed DSM-5 criteria and the clinical characteristics of young patients with 'video game addiction'.

23. Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014).

24. A critical review of "Internet addiction" criteria with suggestions for the future.

25. The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents.

26. The bidirectional relationships between online victimization and psychosocial problems in adolescents: a comparison with real-life victimization.

27. Error processing and response inhibition in excessive computer game players: an event-related potential study.

28. Video game addiction test: validity and psychometric characteristics.

29. Online video game addiction: identification of addicted adolescent gamers.

30. Compulsive Internet use: the role of online gaming and other internet applications.

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