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1. Crowdsourcing für Kulturerbedaten: Partizipative Transkriptions- und Annotationsprojekte im Stabi Lab.

2. Discovering satisfaction attributes among Moroccan Airbnb users: an innovative approach.

3. “Informativo matinal para ahorrar tiempo”. Un noticiario alternativo con fandom propio.

4. Cruise Passengers' Perceived Service Quality During the Pandemic Period via User-Generated Content

5. Understanding the Hidden User for Content Strategy.

6. Audience Generated Content Management - Live Streamers’ Strategies to Overcome Unwanted Donations.

7. UGC’s self-deprecation humor and sustainable brand support attitude on social media: expansion of the perspective of affective events theory.

8. The Role of User Generated Content on Purchase Intention with Mediation of Perceived Usefulness and Perceived Trust.

11. The Effect of UGC (User Generated Content) and FOMO (Fear of Missing Out) on Gen Z’s Online Purchasing Decision in Bandung City on Online Start-ups

15. Surveying the Landscape: Compound Methods for Aspect-Based Sentiment Analysis

16. The Influence of Attitude Toward User Generated Content (UGC) in TikTok on Purchase Intention

19. Analysis Of Consumer Preferences In Choosing Smartphone Through User Comments On Youtube.

20. Exploring online destination brand advocacy.

21. Cruise Passengers' Perceived Service Quality During the Pandemic Period via User-Generated Content.

22. Exposing One-Stop Platform Stock Investment Phenomenon: The Role of Generated Content, Fear of Loss, and Financial Literacy

23. Audience Generated Content Management - Live Streamers’ Strategies to Overcome Unwanted Donations

24. Blind consumer video quality assessment with spatial-temporal perception and fusion.

25. Listen to the patients! Identifying CML patients' needs analyzing patient-generated content with AI-driven methodologies.

28. Immerscape: Supporting the Creation of Immersive Soundscapes by Users in Cultural Heritage Contexts

29. Analysis of Online Reviews Created by Hotel Guests

33. A Random Forest-based No-Reference Quality Metric for UGC Videos

37. ANALYSIS OF TWITTER USER INTERACTIONS USING SOCIAL NETWORKS AT PAYDAY SALE EVENTS ON THE MARKETPLACE

38. Listen to the patients! Identifying CML patients' needs analyzing patient-generated content with AI-driven methodologies

39. "公开表达的顾客契合"如何驱动跨境电商企业绩效提升 --基于顾客群体传染效应的视角

40. PENGARUH KONTEN BUATAN PENGGUNA (UGC) DAN KONTEN BUATAN PERUSAHAAN (FGC) TERHADAP LOYALITAS MEREK SMARTPHONE DI INDONESIA DENGAN KEPERCAYAAN MEREK SEBAGAI VARIABEL MEDIASI [THE INFLUENCE OF USER-PRODUCED CONTENT (UGC) AND COMPANY-PRODUCED CONTENT (FGC) ON SMARTPHONE BRAND LOYALTY IN INDONESIA WITH BRAND TRUST AS A MEDIATION VARIABLE]

42. PENGARUH USER GENERATED CONTENT TERHADAPNIAT BELI PRODUK WARDAH.

43. Z Kuşağının Markalarla İlgili İçerik Üretme Nedenlerine ve Alışkanlıklarına Yönelik Analiz.

44. Intention to adopt user generated content on virtual travel communities: Exploring the mediating role of attitude.

45. Representation of Players’ Experiences in Fanfiction: A Case Study of Gacha-game Genshin Impact.

46. UGC 视角下工业遗产型旅游地形象研究 ———以合肥市合柴 1972 文创园为例.

47. Driving Live Streaming Commitment with Goal Incentives Based on Viewer Reciprocity: A Quasi-Natural Experiment.

48. Catching the Viewer's Eye: Examining Exploration and Exploitation Strategies in the Live Streaming Market.

49. Diskominfo Gresik’S Innovation Through Social Media Management Tools

50. Profile Fusion in Social Networks: A Data-Driven Approach

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