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1. Predicting Students' Outcomes from Emotional Response in the Classroom and Attendance

2. Visualizing Students’ Performance in the Classroom: Towards Effective F2F Interaction Modelling

3. Integration of a Generic Diagnostic Tool in Virtual Environments for Procedural Training

4. An Integrated Approach to Develop Interactive Software

5. Adapted Feedback Supported by Interactions of Blended-Learning Actors: A Proposal

6. Efficient Building of Interactive Applications Guided by Requirements Models

9. The IRIS Authoring Tool

12. Open Student Models to Enhance Blended-Learning

21. Kutxabank, plan de marketing

23. Applying Usability Engineering in InterMod Agile Development Methodology. A Case Study in a Mobile Application

24. Learning from human teaching strategies

25. Obtaining teaching expertise from F2F learning interactions

26. Estudio bibliográfico de sistemas educativos en el ámbito de la inteligencia artificial

27. Kutxabank, plan de marketing

29. Authoring and Diagnosis of Learning Activities with the KADD ET Environment

32. Learning from human teaching strategies

33. Obtaining teaching expertise from F2F learning interactions

34. Estudio bibliográfico de sistemas educativos en el ámbito de la inteligencia artificial

37. Supporting Blended-Learning: tool requirements and solutions with OWLish.

38. Línea formativa de inteligencia artificial en la facultad de informática de la UPV-EHU

39. Visión actual de la IA obligatoria en la FISS

47. Lenguajes de representación del conocimiento basados en frames: estudio comparativo

48. Lenguajes de representación del conocimiento basados en frames: estudio comparativo

49. A Neuro-fuzzy Decision Model for Prognosis of Breast Cancer Relapse

50. An Interactive Train Scheduling Tool for Solving and Plotting Running Maps

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