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404 results on '"Universitat Politècnica de Catalunya. ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica"'

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1. Simulating real-life scenarios to better understand the spread of diseases under different contexts

2. TRAIL: Simulating the impact of human locomotion on natural landscapes

3. Digital 3D models for medieval heritage: diachronic analysis and documentation of its architecture and paintings

4. Exploring the role of expected collision feedback in crowded virtual environments

5. Are LLMs ready for visualization?

6. Rendering piecewise approximations of SDFs through analytic intersections

7. PADELVIC: Multicamera videos and motion capture data in padel matches

8. A 3D feature-based approach for mapping scaling effects on stone monuments

9. DeadWood: Including disturbance and decay in the depiction of digital nature

10. The making of a newspaper interview in virtual reality: realistic avatars, philosophy, and sushi

11. An interaction metaphor for enhanced VR-based volume segmentation

12. Effect of color palettes in heatmaps perception: a study

13. A query language for exploratory analysis of video-based tracking data in padel matches

14. Visual analysis of multi-labelled temporal noise data from multiple sensors

15. Automated digital color restitution of mural paintings using minimal art historian input

16. Animation fidelity in self-avatars: impact on user performance and sense of agency

17. Effective user studies in computer graphics

18. Automated virtual reality cognitive therapy versus virtual reality mental relaxation therapy for the treatment of persistent persecutory delusions in patients with psychosis (THRIVE): a parallel-group, single-blind, randomised controlled trial in England with mediation analyses

19. Improving dimensionality reduction projections for data visualization

20. GREIL-Crowds: crowd simulation with deep reinforcement learning and examples

21. Scalability evaluation of forecasting methods applied to bicycle sharing systems

22. SparsePoser: Real-time full-body motion reconstruction from sparse data

23. Organ donation training using VR: ODT-VR

24. Two-step techniques for accurate selection of small elements in VR environments

25. Real-time rendering and physics of complex dynamic terrains modeled as CSG trees of DEMs carved with spheres

26. Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality

27. Triangle influence supersets for fast distance computation

28. Adaptive approximation of signed distance fields through piecewise continuous interpolation

29. State of the art of molecular visualization in immersive virtual environments

30. Out of the plane: Flower vs. star glyphs to support high-dimensional exploration in two-dimensional embeddings

31. End to end colonic content assessment: colonMetry application

32. 3D objects reconstruction from frontal images: an example with guitars

33. QuickVR: A standard library for virtual embodiment in unity

34. An annotation tool for digital restoration of wall paintings

35. Combining motion matching and orientation prediction to animate avatars for consumer-grade VR devices

36. Digital Twins for medieval monuments: requirements from art historians and technical challenges for analysis and restoration

37. Visual analysis of environmental noise data

38. The sentiment of a virtual rock concert

39. Automatic 3D avatar generation from a single RBG frontal image

40. Digital reintegration of distributed mural paintings at different architectural phases: the case of St. Quirze de Pedret

41. A visual tool for the analysis of usage trends of small and medium bicycle sharing systems

42. How should we design violin plots?

43. Accurate molecular atom selection in VR

44. Authoring virtual crowds: a survey

45. A separate reality : An update on place Illusion and plausibility in virtual reality

46. An empirical evaluation of document embeddings and similarity metrics for scientific articles

47. Solid modelling for manufacturing: from Voelcker's boundary evaluation to discrete paradigms

48. Designing, testing and adapting navigation techniques for the immersive web

49. Learning human viewpoint preferences from sparsely annotated models

50. Gain compensation across LIDAR scans

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