Search

Your search keyword '"UX"' showing total 2,305 results

Search Constraints

Start Over You searched for: Descriptor "UX" Remove constraint Descriptor: "UX"
2,305 results on '"UX"'

Search Results

1. The Big Data Analysis and Digital Marketing

2. Career Paths beyond the Tenure Track for Cognitive Scientists

3. Rapprochement, not Detente: How Cognitive Science and Industry can get back to getting along, and make each other better along the way

4. The Impact of Spatiotemporal Calibration on Sense of Embodiment and Task Performance in Teleoperation

5. Visual working memory, attentional sustainability and shifting in digital versus non-digital environment: the role of perceptual feedback

6. Attentional sustainability of organizer users under fast and slow appearing notifications

7. Effect of Perceived Ease of Use and Usefulness on UX and Behavioral Outcomes.

8. Development and Validation of Four Social Scales for the UX Evaluation of Interactive Products.

9. Eye Tracking, Usability, and User Experience: A Systematic Review.

10. Exploring the Nexus of User Interface (UI) and User Experience (UX) in the Context of Emerging Trends and Customer Experience, Human Computer Interaction, Applications of Artificial Intelligence

11. Evaluating User Experience of the IPB Help Center Website Using the Usability Testing Method

12. Measuring the User Experience of LMS CLASS-IPB Using the User Experience Questionnaire Method

13. Requirements for User Experience Management - A Tertiary Study

14. Systematizing modeler experience (MX) in model-driven engineering success stories.

15. Incorporating Human Judgment in AI-Assisted Content Development: The HEAT Heuristic.

16. Exploring Digital Affordances in Online Mental Health Resources: A Scoping Review of Methodologies and Populations.

17. Exploring the context of use for voice user interfaces: Toward context‐dependent user experience quality testing.

18. Characterizing UX Assessment in the Context of Immersive Experiences: A Systematic Mapping Study.

19. Interaction and Design Barriers for Older Adults in Food Delivery Apps: A Usability Study.

20. Patients' UX Impact on Medication Adherence in Czech Pilot Study for Chronically Ill.

22. Testing Anchors, User Experience and Usability Among 4 Game Elements in a Kindy Immersive Augmented Reality Game

23. Are Dark Patterns Self-destructive for Service Providers?: Revealing Their Impacts on Usability and User Satisfaction

24. Personalize Mobile Game Interface Design

25. Virtual Reality Meets Low Vision: The Development and Analysis of MagniVR as an Assistive Technology

30. Augmented Reality Towards Industry 5.0: Improving Voice and Tap Interaction Based on User Experience Feedback

31. Data-Driven Design in e-Commerce: Contribution of Customer Data Applied to User Experience

32. A Portrait of Emotion: Empowering Self-Expression through AI-Generated Art

33. Friendly-Bot: The Impact of Chatbot Appearance and Relationship Style on User Trust

34. AR Classroom usability studies: Implications for enhancing educational technology

35. User’s acceptance of an AI-based software to promote attention control

36. Are Facial Expressions Predictors for the Sense of Agency in a Dot Control Task?

37. Hierarchical Grouping of Simple Visual Scenes

38. Factors in the Presentation Method of Museum Audio Guides Affecting Human Appreciation Behavior

39. Understanding cognition of laundry habits to foster sustainable behavior

40. Measuring the Perceived Clutter of Websites.

41. Towards more trusted virtual physicians: the combinative effects of healthcare chatbot design cues and threat perception on health information trust.

42. Reflect, Assess, Visualize: Cultivating Skill Development in User Experience Education.

43. Procesos de enseñanza-aprendizaje como experiencias UX.

44. Assessing User Experience in Immersive Virtual Reality Environment: A review of interconnected terms and meanings.

45. Developing a Functional User Interface for VR Simulations within Agricultural Equipment Contexts.

46. Design-verse technologies. Registro do processo de desmaterialização digital de objetos por Scan para Realidade Virtual.

47. Which UX Research method or technique should I take? Assisting software startup professionals in making their choices

48. Experiencia de Usuario en Plataformas para discapacidad Cognitiva y de la Comunicación

49. Motives and fluent interaction in clinical documentation: An experience-based design for a documentation tool in anesthesiology

50. Industry User Experience Research: A Detailed Account at a Social Media Startup

Catalog

Books, media, physical & digital resources