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1. Curvy Digital Marketing Designs: Virtual Elements with Rounded Shapes Enhance Online Click-Through Rates.

2. Activating Our Intelligence: A Common-Sense Approach to Artificial Intelligence.

3. The Semantic Reader Project.

4. Quantum chemical package Jaguar: A survey of recent developments and unique features.

5. Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries.

6. Supporting Information Visualization Research in an Academic Library: Lessons Learned from an Analysis of the Literature.

7. Knowledge Graph Visualization Interface for Digital Heritage Collections: Design Issues and Recommendations.

8. Reference Chatbots in Canadian Academic Libraries.

9. Meaning of Manual Labor Impedes Consumer Adoption of Autonomous Products.

10. A Digital Twin Framework for Precision Neuromusculoskeletal Health Care: Extension Upon Industrial Standards.

11. From ChatGPT to CatGPT: The Implications of Artificial Intelligence on Library Cataloging.

12. DSpace 7 Benefits: Is It Worth Upgrading?

13. Design, Development, Implementation, and Evaluation of a Mobile Application for Academic Library Services: A Study in a Developing Country.

14. Compressive behavior of elliptical concrete-filled steel tubular short columns using numerical investigation and machine learning techniques.

15. Resilience eDBT: Development and Usability Evaluation of a Dialectical Behavior Therapy Skills Training App for Eating Disorders.

16. Data physicalization in the wild.

17. Dealing with carbon: physicalisation of academic flying to support collective meaning-making for a low-carbon academia.

18. Exploring the design of physical artefacts to visualise household consumption for encouraging sustainable practices.

19. When consumers need more interpretability of artificial intelligence (AI) recommendations? The effect of decision-making domains.

20. Framing, more than speech, affects how machine agents are perceived.

21. Uncovering associations between users' behaviour and their flow experience.

22. A rule‐based method to effectively adopt robotic process automation.

23. Modelling situated intent for human-autonomy teaming: a human-centric approach.

24. Examining Theoretical Frameworks and Antecedents of Health Apps and Wearables Use: A Scoping Review.

25. How are Autistic People Involved in the Design of Extended Reality Technologies? A Systematic Literature Review.

26. Trigger motion and interface optimization of an eye-controlled human-computer interaction system based on voluntary eye blinks.

27. Cursor control through hand shape and Z dimension movements to assist target acquisition in large displays.

28. A comprehensive review of mobile user interfaces in mHealth applications for elderly and the related ageing barriers.

29. Guidelines for research and design of software for children with ASD in e-health.

30. Using large language models to accelerate communication for eye gaze typing users with ALS.

31. User expectations for an automated motorway access assistant system.

32. 'Release orpheus!': understanding historical time in a mixed/augmented reality environment through embodied learning.

33. A framework for evaluation of crowdsourcing platforms performance.

34. Acceptability of the Dapivirine Vaginal Ring and Daily Oral Pre-exposure Prophylaxis (PrEP) during Pregnancy in Malawi, South Africa, Uganda, and Zimbabwe.

35. A colleague named Max: A critical inquiry into affects when an anthropomorphised AI (ro)bot enters the workplace.

36. Flexible Hair‐Like Piezoelectric Acoustic Particle Velocity Sensor with Enhanced Sensitivity for Speaker Recognition.

37. The impacts of situational visual impairment on usability of touch screens.

38. Soft Fibrous Syringe Architecture for Electricity‐Free and Motorless Control of Flexible Robotic Systems.

39. An Assessment of an Inpatient Robotic Nurse Assistant: A Mixed-Method Study.

40. Social media use, social bot literacy, perceived threats from bots, and perceived bot control: a moderated-mediation model.

41. Conducting online participatory design from the United States with children in South Korea with a focus on cultural awareness.

42. Generating voice user interfaces from web sites.

43. 'Um, so like, is this how I speak?': design implications for automated visual feedback systems on speech.

44. SmartLog: A Smart TV-Based Lifelogging System for Capturing, Storing, and Visualizing Watching Behavior.

45. Motivated by Design: A Codesign Study to Promote Challenging Misinformation on Social Media.

46. Towards an End-to-End Personal Fine-Tuning Framework for AI Value Alignment.

47. Visual Modeling Method for Ship Piping Network Programs in Engine Simulators.

48. Deciding to Stop Early or Continue the Experiment After Checking <italic>p</italic>-Values at Interim Points: Introducing Group Sequential Designs to UI-Based Comparative Studies.

49. Developing a new interface for Qibla direction application based on MATLAB GUI.

50. Evaluation of a semi-supervised self-adjustment fine-tuning procedure for hearing aids for asymmetrical hearing loss.

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