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1. A Sociotechnical Typology of Scientific Software

2. Taking the Chat out of Chatbot? Collecting User Reviews with Chatbots and Web Forms.

3. Visual perception and user satisfaction in video see-through head-mounted displays: a mixed-methods evaluation

4. Enhancing Augmented Reality (MAR) Interaction Experience: A Design Framework Grounded in User Mental Model Construction

5. Evaluating the Effectiveness of an Augmented Reality Platform in Promoting Sustainable Tourism in the Peruvian Amazon Jungle

6. Computer Vision and AI Tools for Enhancing User Experience in the Cultural Heritage Domain

7. Exploring the Current State and Future Development of Online Exhibitions of Art in the Post-COVID Era – A Case Study of ART TAIPEI

8. On Students’ Perception of Compiler Syntax Error Messages: A Human Factors Approach

9. Enhancing the Smart User Experience of Green Spaces: A Study of Accessible Map for the Visually Impaired Persons

10. Let the Music Play: How Can One Test the Impact of Auditory Stimuli on User Experience (UX)?

11. Wayfinding for a Non-governmental Organization : A Signage System for Banco de Bens Doados

12. Diagnosing Mobile Banking Applications to Optimize User Experience and Engagement Method, Features and Recommendations

13. Assessing the Cybersecurity Needs and Experiences of Disabled Users

14. MEUSec – Method for Enhancing User Experience and Information Security

15. User Experience Design and Evaluation of a Virtual Reality Museum Installation for Historic Sailing Ships

16. Unlocking the Full Spectrum of User Perspectives on Automated Mobility Using the ‘Supertesters’ Method

18. The Big Data Analysis and Digital Marketing

20. Understanding the Relationship Between User Experience (UX) and Design of Public Open Spaces

21. Enhancing Interior Design and User Experience to Elevate Brand Expression Using Semiotic Analysis as a Tool

22. Exploring Interactive Architecture in a Multidisciplinary Approach

24. Nonverbal Communication through Expressive Objects.

25. GLAM Convergence Revisited: An Examination of User Perception and Experience.

26. A human factors-aware assistance system in manufacturing based on gamification and hardware modularisation.

31. On the performance of multiple‐IRS aided wireless networks over Nakagami‐ m fading channels.

32. A container optimal matching deployment algorithm based on CN-Graph for mobile edge computing.

33. Home‐based functional electrical stimulation protocol for people with chronic stroke. Efficacy and usability of a single‐center cohort.

34. Exploring the dynamics of user experience and interaction in XR-enhanced robotic surgery: a systematic review.

35. The impact of sports event platforms on user experience an empirical analysis of tencent sports events.

36. AI-Driven Marketing Personalization: Deploying Convolutional Neural Networks to Decode Consumer Behavior.

37. A Tailor-Made Web Lab for Older Adults: User-Centered Redesign of a Cognitive Stimulation Platform Based on User Experience.

38. A data-driven approach to elevating airport experiences: Insights from Ontario International Airport's journey mapping analysis.

39. Enhancing user experience in online learning environments: Design, evaluation, and usability techniques.

40. UCD Sprint: A Fast Process to Involve Users in the Design Practices of Software Companies.

41. Comparison of Panel and Pie Menus for Mid-Air Interaction in a Photo Booth: Muscle Activity, Performance, and User Experience.

42. Gender Bias in Virtual Doctor Interactions: Gender Matching Effects of Chatbots and Users on Communication Satisfactions and Future Intentions to Use the Chatbot.

43. Stylus and Gesture Asymmetric Interaction for Fast and Precise Sketching in Virtual Reality.

44. The Application of Implicit Measures Evaluating Implicit Attitudes to Assess User Experience in the Human-Technology Interaction Field: A Scoping Review.

45. Reading and Walking with Smart Glasses: Effects of Display and Control Modes on Safety.

46. The unsolicited algorithm: unveiling gendered harms and (non)consent in apple iOS features.

47. Ask ChatGPT first! Transforming learning experiences in the age of artificial intelligence.

48. Entanglements of Technologies, Agency and Selfhood: Exploring the Complexity in Attitudes Toward Mental Health Chatbots.

49. User discomfort in SSVEP-based BCIs - can modulation depth offer a solution?

50. Understanding mobile payment through the lens of continuity theory.

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