Search

Your search keyword '"USER experience"' showing total 20,551 results

Search Constraints

Start Over You searched for: Descriptor "USER experience" Remove constraint Descriptor: "USER experience"
20,551 results on '"USER experience"'

Search Results

1. Taking the Chat out of Chatbot? Collecting User Reviews with Chatbots and Web Forms.

2. GLAM Convergence Revisited: An Examination of User Perception and Experience.

3. A human factors-aware assistance system in manufacturing based on gamification and hardware modularisation.

4. Design and simulation of electric motorcycle driving control system based on demographic characteristics.

5. Usability evaluation and improvement of open data Bandung city website with user experience lifecycle and usability testing method.

7. The Big Data Analysis and Digital Marketing

9. Understanding the Relationship Between User Experience (UX) and Design of Public Open Spaces

10. Enhancing Interior Design and User Experience to Elevate Brand Expression Using Semiotic Analysis as a Tool

11. Exploring Interactive Architecture in a Multidisciplinary Approach

13. Nonverbal Communication through Expressive Objects.

15. A Sociotechnical Typology of Scientific Software

16. Users' Experience of Treatment and Coercion in an Inpatient Medium‐Stay Psychiatric Rehabilitation Unit: A Mixed Methods Study.

17. Pinch gesture interaction in the peripersonal space using VST smartphone-based HMDs.

18. Application of human-centered design principles to wearable exoskeletons: a systematic review.

19. Reports on Conferences, Institutes, and Seminars.

20. Can ChatGPT Revolutionize Language Learning? Unveiling the Power of AI in Multilingual Education Through User Insights and Pedagogical Impact.

21. Leveraging user’s preference and social circle for personalized recommendation via matrix factorization with sub-linear convergence rate.

22. Explainability increases trust resilience in intelligent agents.

23. Cognitive Transformation in Personal IoT: Pioneering Intelligent Automation.

24. Factors that facilitate or hinder the use of the facial rehabilitation webtool MEPP 2.0: a comparative study in the Quebecer health system.

25. Color Vision Deficiency Recognition Based on Eye-Tracking Metrics Using Machine Learning Approaches.

26. Exploring the Impact of Game Elements and Technological Platforms on Dementia Rehabilitation: A Scoping Review.

27. Effect of Perceived Ease of Use and Usefulness on UX and Behavioral Outcomes.

28. Development and Validation of a Positive-Item Version of the Visual Aesthetics of Websites Inventory: The VisAWI-Pos.

29. Development and Validation of Four Social Scales for the UX Evaluation of Interactive Products.

30. Effects of Posture and Locomotion Methods on Postural Stability, Cybersickness, and Presence in a Virtual Environment.

31. Effects of Users' Motivation on Their Usage of Mobile Cloud Computing.

32. Fostering engaging online learning experiences: Investigating situational interest and mind-wandering as mediators through learning experience design.

33. Improving the Door-To-Door Customer Journey for a National Public Transport Company.

34. Understanding people's attitudes in IoT systems using wellness probes and TF-IDF data analysis.

35. Validation and user experience of a dry electrode based Health Patch for heart rate and respiration rate monitoring.

36. Computerised health interventions targeting Australian veterans and their families: A scoping review.

37. Testing the Feasibility, User Experiences, and Preliminary Effect of Conversation Cards for Adolescents© For Behavior Change and Collaborative Goal Setting in Primary Care: A Pilot Randomized Controlled Trial.

38. Patient Experience and Feasibility of a Remote Monitoring System in Parkinson's Disease.

39. Context Connection: A Product Creative Design Method for Integrating Design Materials and Design Resources.

40. User Experience, Motivation and Self-Efficacy Comparisons Between Virtual Reality and Conventional PC-Based Flight Simulation Training.

41. A Survey on the Design of Virtual Reality Interaction Interfaces.

42. Telemedicine and Remote Management of Patients with Heart Failure: From Theory to Daily Practice.

43. Conception of Smartness: A Design Research on User Experience of Smart Artifacts.

44. Why a user prefers an artwork: A deep attention model for artwork recommendation.

45. Quantifying sex. Sex-tracking apps and users' practices.

46. Enhancing User Experience on Social Media Platforms: A Flow Theory-Based Approach.

47. MindReaD: Enhancing Pedestrian-Vehicle Interaction with Micro-Level Reasoning Data Annotation.

48. Jigsaw puzzle difficulty assessment and analysis of influencing factors based on deep learning method.

49. The Effects of Degrees of Freedom and Field of View on Motion Sickness in a Virtual Reality Context.

50. Accessibility Design Issues beyond the Standards of Government e-Services for People with Low Vision.

Catalog

Books, media, physical & digital resources