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1. Intercultural Usability in E-Learning Objects Prepared for Teaching Turkish to Foreigners

2. Integrating Segmenting and Gamification Principles in the Design of Interactive Gamified Programming Assessments for Low Achievers

3. Transforming and Reforming the Indian Education System with Artificial Intelligence

4. Perceived Utility and Learning by Dominican University Students in Virtual Teaching-Learning Environments: An Analysis of Multiple Serial Mediation Based on the Extended Technology Acceptance Model

5. Exploring Vietnamese EFL Learners' Perceptions Towards Online Learning at University Education

6. Perceived Usefulness, Ease of Use, and Usage of Distance Education Systems: Evidence from Turkey

7. The Role of Gamification Implementation in Improving Quality and Intention in Software Engineering Learning

8. State Longitudinal Data Systems: Worth the Legislative Investment to Connect Workforce and Education

9. The Importance of Offline Options for Online Learners

10. Perceived Usefulness of a Machine Learning-Assisted Recommendation System for Generic Competency Development

11. 'You're Going to Serve People from All Different Backgrounds': CSD Students' Perceptions of an Introductory Online Social Justice Program

12. Integrating AI-Based Speech Recognition Technology to Enhance Reading Assessments within Morocco's TaRL Program

13. Transforming Assessments of Clinician Knowledge: A Randomized Controlled Trial Comparing Traditional Standardized and Longitudinal Assessment Modalities

14. Development and Effectiveness of Digital Classroom Assessment Document for Form One Mathematics in Secondary School

15. A Learner Model for MOOCs: Evidence from Southwest China

16. Unlocking the Future: Mathematics Teachers' Insight into Combination of M-Learning with Problem-Based Learning Teaching Activities

17. Robotics Coding from the Perspective of Science Teachers

18. 'To Use or Not to Use?': A Mixed-Methods Study on the Determinants of EFL College Learners' Behavioral Intention to Use AI in the Distributed Learning Context

19. Following the Impact Chain of the LA Cockpit: An Intervention Study Investigating a Teacher Dashboard's Effect on Student Learning

20. Scaffolding Feedback Literacy: Designing a Feedback Analytics Tool with Students

21. Factors Influencing Teachers' Use of Artificial Intelligence for Instructional Purposes

22. Exploring Educator Experiences with Mobile Learning Software: Understanding the Interplay of Themes

23. The Convergent Validity of Mobile Learning Apps' Usability Evaluation by Popular Generative Artificial Intelligence (AI) Robots

24. Video Animation in Coordination System to Improve Students' Cognitive Ability

25. Generative AI in Academic Settings: Exploring ChatGPT Adoption and Implications

26. Usability of ChatGPT in Second Language Acquisition: Capabilities, Effectiveness, Applications, Challenges, and Solutions

27. Students' Attitudes toward the Use of CANVAS in the EFL Virtual Learning Environment

28. Impact of Online Learning Interactive Experience on Language Learners' Emotional Engagement

29. Reflect, Assess, Visualize: Cultivating Skill Development in User Experience Education

30. Generative-AI, a Learning Assistant? Factors Influencing Higher-Ed Students' Technology Acceptance

31. Exploring the Characteristics and Attitudes of Electronic Textbook Users and Nonusers

32. Assessing Students' Perceptions and Preferences for Blackboard at a South African Public University

33. Design Immersive Virtual Reality (IVR) with Cognitive Conflict to Support Practical Learning of Quantum Physics

34. Low Uptake of E-Learning at Mzumbe University: Answers and Perceptions from Students

35. ChatGPT in Education -- Understanding the Bahraini Academics Perspective

36. EFL University Students' Acceptance and Readiness for e-Learning: A Structural Equation Modeling Approach

37. Asynchronous Interaction in an Online Course: Examining Dynamics from the Action Research Perspective

38. Leveraging AI for Enhanced Support: Satisfaction Levels of Users Utilizing Virtual Assistant in Open Education

39. Is Video-Conferencing Helpful for Physical Education Classes in the New Normal? A PLS-SEM Analysis Adopting the Technology Acceptance Model

40. Supporting Decision-Making for Promoting Teaching and Learning Innovation: A Multiple Case Study

41. Development and Effectiveness of the E-Sky Module Based on PBL in the Teaching and Facilitation Process of Early Science

42. Unlocking English Proficiency: YouTube's Impact on Speaking Skills among Indonesian University Students

43. Literature and Media: A Closer Look at Literature through a Social Networking Application

44. Voices of Primary School Teachers about the Intelligent Material System Developed for Inclusive Education

45. Factors Affecting Undergraduates' Behavioral Intention to Use Learning Management Systems

46. Development of Adaptive Instructional Scaffolding on Online Forum Discussion to Improve Personalization in MOOCs Learning Environments

47. Utilizing TAM Framework in Students' Behavioral Intention and Use towards Google Classroom for Physical Education

48. User Experiences of ChatGPT among Engineering Students, Teachers, and Working Professionals in India

49. Cherry Picking--Using Hybrid Learning Methods in HEI's Mass Courses

50. A Systematic Study of Multimedia Implementation and its Impact towards User Engagement

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