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1. Using deep reinforcement learning to promote sustainable human behaviour on a common pool resource problem

2. Empirical Game-Theoretic Analysis: A Survey

3. States as Strings as Strategies: Steering Language Models with Game-Theoretic Solvers

4. Towards a Pretrained Model for Restless Bandits via Multi-arm Generalization

5. TacticAI: an AI assistant for football tactics

6. TacticAI: an AI assistant for football tactics

7. Heterogeneous Social Value Orientation Leads to Meaningful Diversity in Sequential Social Dilemmas

8. Human-Timescale Adaptation in an Open-Ended Task Space

9. An Analysis of Quantile Temporal-Difference Learning

10. Turbocharging Solution Concepts: Solving NEs, CEs and CCEs with Neural Equilibrium Solvers

11. Game Theoretic Rating in N-player general-sum games with Equilibria

12. Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments

13. Learning Correlated Equilibria in Mean-Field Games

14. Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning

15. Learning Equilibria in Mean-Field Games: Introducing Mean-Field PSRO

16. Statistical discrimination in learning agents

17. Evolutionary Dynamics and $\Phi$-Regret Minimization in Games

18. Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers

19. Time-series Imputation of Temporally-occluded Multiagent Trajectories

20. From Motor Control to Team Play in Simulated Humanoid Football

21. Scaling up Mean Field Games with Online Mirror Descent

22. Game Plan: What AI can do for Football, and What Football can do for AI

23. The Advantage Regret-Matching Actor-Critic

24. Navigating the Landscape of Multiplayer Games

25. Real World Games Look Like Spinning Tops

26. The Automated Inspection of Opaque Liquid Vaccines

27. From Poincar\'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization

28. A Generalized Training Approach for Multiagent Learning

29. Multiagent Evaluation under Incomplete Information

30. OpenSpiel: A Framework for Reinforcement Learning in Games

31. Neural Replicator Dynamics

32. Differentiable Game Mechanics

33. Evolving Indoor Navigational Strategies Using Gated Recurrent Units In NEAT

34. Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent

35. $\alpha$-Rank: Multi-Agent Evaluation by Evolution

36. Fully Convolutional One-Shot Object Segmentation for Industrial Robotics

37. Robust Temporal Difference Learning for Critical Domains

38. Generative Models over Neural Controllers for Transfer Learning

39. Actor-Critic Policy Optimization in Partially Observable Multiagent Environments

40. SCC-rFMQ Learning in Cooperative Markov Games with Continuous Actions

41. Negative Update Intervals in Deep Multi-Agent Reinforcement Learning

42. A Comparative Study of Bug Algorithms for Robot Navigation

43. Fast Convergence for Object Detection by Learning how to Combine Error Functions

44. Re-evaluating Evaluation

45. Relational Deep Reinforcement Learning

46. Emergence of Linguistic Communication from Referential Games with Symbolic and Pixel Input

47. Emergent Communication through Negotiation

48. Inequity aversion improves cooperation in intertemporal social dilemmas

49. A Generalised Method for Empirical Game Theoretic Analysis

50. SA-IGA: A Multiagent Reinforcement Learning Method Towards Socially Optimal Outcomes

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