137 results on '"Tukiainen, Markku"'
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2. Positive Customer Experience is Enhanced by Effective Agile Practices
3. A Systematic Review of Teaching and Learning Machine Learning in K-12 Education
4. Design, Development, and Evaluation of a Virtual Reality Game-Based Application to Support Computational Thinking
5. Continual Service Improvement: A Systematic Literature Review
6. Experimenting with Polymorphic Creativity Support Tools to Support Innovation in Participatory Ideation
7. Developing middle school students’ understanding of machine learning in an African school
8. Self and Peer E-Assessment: A Study on Software Usability
9. E-Assessment with Multiple-Choice Questions: A 5-Year Study of Students' Opinions and Experience
10. Improving Workgroup Assessment with WebAVALIA: The Concept, Framework and First Results
11. A systematic literature review of empirical research on ChatGPT in education
12. Assessment of accessibility in virtual laboratories: a systematic review.
13. Learning machine learning with young children: exploring informal settings in an African context.
14. An Open Robotics Environment Motivates Students to Learn the Key Concepts of Artificial Neural Networks and Reinforcement Learning
15. Preparing Middle Schoolers for a Machine Learning-Enabled Future Through Design-Oriented Pedagogy
16. Augmented intelligence in educational data mining
17. Learning machine learning with young children: exploring informal settings in an African context
18. Preparing Middle Schoolers for a Machine Learning–Enabled Future through Design-Oriented Pedagogy
19. A systematic review of teaching and learning machine learning in K-12 education
20. Design, development, and evaluation of a virtual reality game-based application to support computational thinking
21. Practices in Old Age ICT Education : Three Contexts Considered: Clubs, Courses and Home Teaching
22. Productivity of Pair Programming in a Distributed Environment – Results from Two Controlled Case Studies
23. An Open Robotics Environment Motivates Students to Learn the Key Concepts of Artificial Neural Networks and Reinforcement Learning
24. Current Practices of Measuring Quality in Finnish Software Engineering Industry
25. A Model for Knowledge Management Systems in the UbuntuNet Alliance Member Institutions
26. Software Process Improvement in Small and Medium Sized Software Enterprises in Eastern Finland: A State-of-the-Practice Study
27. Design, development, and evaluation of a virtual reality game-based application to support computational thinking
28. Analysis of disruptive events and precarious situations caused by interaction with neurosurgical microscope
29. Improving Software Robot Maintenance in Large-Scale Environments–is Center of Excellence a Solution?
30. Complex Learning in Computer Environments: An Introduction.
31. ASSET: A Structured Spreadsheet Calculation System.
32. iThinkSmart: Immersive Virtual Reality Mini Games to Facilitate Students’ Computational Thinking Skills
33. Information Systems in Developing Countries: Opportunities and Challenges
34. The Power of Human–Algorithm Collaboration in Solving Combinatorial Optimization Problems
35. Webavalia: Algorithm Improvement of an eAssessment Tool Based on a User Survey
36. Scientific production and thematic breakthroughs in smart learning environments : a bibliometric analysis
37. Validating the Restricted Focus Viewer: A study using eye-movement tracking
38. Scientific production and thematic breakthroughs in smart learning environments: a bibliometric analysis
39. Practices in Old Age ICT Education
40. Attractive Educational Robotics Motivates Younger Students to Learn Programming and Computational Thinking
41. Usability evaluation of frugal innovation: A case of mobile training for micro businesses in Tanzania
42. Analysing and Improving Mathematical Formulation of Webavalia: A Self and Peer Assessment Tool
43. Participatory Heuristic Evaluations of Jeliot Mobile : End-users evaluating usability of their mlearning application
44. Trends in the Role of ICT in Higher Education Knowledge Management Systems
45. Knowledge Sharing in the Higher Education Environment of Developing Economies - The Case of Eritrea.
46. Healthy aging in digitized societies - HeADS' 2018 : proceedings of the 2nd summer workshop of the internationbal conference on innovation & entrpreneurship in management, welbeing and smart health
47. Trends in the Role of ICT in Higher Education Knowledge Management Systems
48. (Un)Discounted Usability
49. Identifying potential design features of a smart learning environment for programming education in Nigeria
50. Usability evaluation of frugal innovation: A case of mobile training for micro businesses in Tanzania.
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