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2. Exploring Potential Factors to Students' Computational Thinking: Interactions between Gender and ICT-Resource Differences in Taiwanese Junior High Schools

4. Development and Validation of the Computational Thinking Test for Elementary School Students (CTT-ES): Correlate CT Competency with CT Disposition

5. Computer Network Optimization Using the Power Metric

6. The Impact of Functional Interdependencies of Computer Simulations on Collaborative Learning: Evidence from Multiple Sources

7. Structural Validation for the Developmental Model of Computational Thinking

8. Exploring How Students Interact with Guidance in a Physics Simulation: Evidence from Eye-Movement and Log Data Analyses

10. The Development and Validation of the Robotics Learning Self-Efficacy Scale (RLSES)

12. The Computational Thinking Scale for Computer Literacy Education

13. Assessing Young Students' Design Thinking Disposition and Its Relationship with Computer Programming Self-Efficacy

17. Students' beliefs about computer programming predict their computational thinking and computer programming self-efficacy.

25. Developing the Computer Programming Self-Efficacy Scale for Computer Literacy Education

26. Visual Behavior and Self-Efficacy of Game Playing: An Eye Movement Analysis

27. Static and Dynamic Seductive Illustration Effects on Text-and-Graphic Learning Processes, Perceptions, and Outcomes: Evidence from Eye Tracking

28. Predicting Robotics Pedagogical Content Knowledge: The Role of Computational and Design Thinking Dispositions via Teaching Beliefs.

29. The Analysis of Collaborative Science Learning with Simulations Through Dual Eye-Tracking Techniques

32. Understanding Inquiry-Based Searching Behaviors Using Scan Path Analysis: A Pilot Study

33. High-School Students' Epistemic Knowledge of Science and Its Relation to Learner Factors in Science Learning

34. Instructional Suggestions Supporting Science Learning in Digital Environments Based on a Review of Eye-Tracking Studies

36. Watershed rainfall forecasting using neuro-fuzzy networks with the assimilation of multi-sensor information

37. Students' Self-Efficacy and Attitudes toward Web-Based Recipe Learning in Taiwan Culinary Education

38. Surveying In-Service Teachers' Beliefs about Game-Based Learning and Perceptions of Technological Pedagogical and Content Knowledge of Games

46. Males Are Not as Active as Females in Online Discussion: Gender Differences in Face-to-Face and Online Discussion Strategies

49. Epistemic Beliefs, Online Search Strategies, and Behavioral Patterns While Exploring Socioscientific Issues

50. Prior Knowledge and Online Inquiry-Based Science Reading: Evidence from Eye Tracking

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