273 results on '"Tsai, Meng-Jung"'
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2. Exploring Potential Factors to Students' Computational Thinking: Interactions between Gender and ICT-Resource Differences in Taiwanese Junior High Schools
3. The effects of self-explanation on game-based learning: Evidence from eye-tracking analyses
4. Development and Validation of the Computational Thinking Test for Elementary School Students (CTT-ES): Correlate CT Competency with CT Disposition
5. Computer Network Optimization Using the Power Metric
6. The Impact of Functional Interdependencies of Computer Simulations on Collaborative Learning: Evidence from Multiple Sources
7. Structural Validation for the Developmental Model of Computational Thinking
8. Exploring How Students Interact with Guidance in a Physics Simulation: Evidence from Eye-Movement and Log Data Analyses
9. Structures, photophysical properties, and optical sensing of zinc– and copper–salicyaldimine complexes
10. The Development and Validation of the Robotics Learning Self-Efficacy Scale (RLSES)
11. Effective enhancement of performances on photo-assisted dye degradation using a Zn coordination polymer and its post-modified Cu/Zn bimetallic analogue under natural environments
12. The Computational Thinking Scale for Computer Literacy Education
13. Assessing Young Students' Design Thinking Disposition and Its Relationship with Computer Programming Self-Efficacy
14. Zinc– and Copper–Salicyaldimine complexes: Simultaneous observation of both metal–ligand coordination and weak CH⋯N contact about a single N-donor and the transmetallation reactions
15. What do critical reading strategies look like? Eye-tracking and lag sequential analysis reveal attention to data and reasoning when reading conflicting information
16. Pre-training and cueing effects on students’ visual behavior and task outcomes in game-based learning
17. Students' beliefs about computer programming predict their computational thinking and computer programming self-efficacy.
18. An Investigation of Visual and Manual Behaviors Involved in Interactions Between Users and Physics Simulation Interfaces
19. Synthesis and structures of copper coordination polymers incorporating a bis-pyridyl-bis-amine ligand
20. A luminescent Cd(II) coordination polymer as a fluorescence-responsive sensor for enhancement sensing of Al3+ and Cr3+ ions and quenching detection of chromium(VI) oxyanions
21. Visual search patterns, information selection strategies, and information anxiety for online information problem solving
22. A three-component copper phosphonate complex as a sensor platform for sensitive Cd2+ and Zn2+ ion detection in water via fluorescence enhancement
23. Structure and reversible crystal-to-crystal transformations of a zinc(II) coordination polymer constructed from an imide-based dicarboxylic acid
24. The affordances and limitations of collaborative science simulations: The analysis from multiple evidences
25. Developing the Computer Programming Self-Efficacy Scale for Computer Literacy Education
26. Visual Behavior and Self-Efficacy of Game Playing: An Eye Movement Analysis
27. Static and Dynamic Seductive Illustration Effects on Text-and-Graphic Learning Processes, Perceptions, and Outcomes: Evidence from Eye Tracking
28. Predicting Robotics Pedagogical Content Knowledge: The Role of Computational and Design Thinking Dispositions via Teaching Beliefs.
29. The Analysis of Collaborative Science Learning with Simulations Through Dual Eye-Tracking Techniques
30. Predicting cognitive structures and information processing modes by eye-tracking when reading controversial reports about socio-scientific issues
31. A highly stable luminescent coordination polymer for sensing of volatile iodine and its metal-ion exchange properties with Cu2+ ions
32. Understanding Inquiry-Based Searching Behaviors Using Scan Path Analysis: A Pilot Study
33. High-School Students' Epistemic Knowledge of Science and Its Relation to Learner Factors in Science Learning
34. Instructional Suggestions Supporting Science Learning in Digital Environments Based on a Review of Eye-Tracking Studies
35. Insight into the influence of framework metal ion of analogous metal–organic frameworks on the adsorptive removal performances of dyes from water
36. Watershed rainfall forecasting using neuro-fuzzy networks with the assimilation of multi-sensor information
37. Students' Self-Efficacy and Attitudes toward Web-Based Recipe Learning in Taiwan Culinary Education
38. Surveying In-Service Teachers' Beliefs about Game-Based Learning and Perceptions of Technological Pedagogical and Content Knowledge of Games
39. Zinc(II)-Based Ring-and-Rod Coordination Layer as an Excitation-Wavelength-dependent Dual-Emissive Chemosensor for Discriminating Fe3+, Cr3+, and Al3+ in Water
40. Synthesis, characterization, and dye capture of a 3D Cd(II)–carboxylate pcu network
41. The Analysis of Collaborative Science Learning with Simulations Through Dual Eye-Tracking Techniques
42. Students’ beliefs about computer programming predict their computational thinking and computer programming self-efficacy
43. Multimedia recipe reading: Predicting learning outcomes and diagnosing cooking interest using eye-tracking measures
44. Visual behavior, flow and achievement in game-based learning
45. A nonlinear spatio-temporal lumping of radar rainfall for modeling multi-step-ahead inflow forecasts by data-driven techniques
46. Males Are Not as Active as Females in Online Discussion: Gender Differences in Face-to-Face and Online Discussion Strategies
47. Structures, Photophysical Properties, and Optical Sensing of Zinc– and Copper–Salicyaldimine Complexes
48. Eye-hand coordination strategies during active video game playing: An eye-tracking study
49. Epistemic Beliefs, Online Search Strategies, and Behavioral Patterns While Exploring Socioscientific Issues
50. Prior Knowledge and Online Inquiry-Based Science Reading: Evidence from Eye Tracking
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