40 results on '"Tsai, Chi-Ruei"'
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2. The Effects of Implicit Belief of Intelligence on Metacognitive Skills and Project Design Engagement in an Invention Practice
3. Correlates between Imagination Types and Abilities in Designing Works
4. Factors Affecting the Application of Scientific Knowledge in a STEAM Contest: The Correlates between Collective Efficacy, Cohesiveness, and Prosociality
5. iSTEAM Contest on Enhancing Self-Confidence in Making Miniature Models: Correlate to Mastery Orientation, Engagement and Interest
6. Relationship between Students' Hands-On Making Self-Efficacy, Perceived Value, Cooperative Attitude and Competition Preparedness in Joining an iSTEAM Contest
7. Correlates between imagination types and abilities in designing works
8. Undergraduate Science Students' Scientist-Practitioner Gap: The Role of Epistemic Curiosity and Cognitive Flexibility
9. The Effects of Implicit Belief of Intelligence on Metacognitive Skills and Project Design Engagement in an invention practice
10. The Effect of Object-Free and Object-Related Intelligences on Hands-On Making Self-Efficacy and Attitude toward Quality Improvement
11. Virtual reality for car-detailing skill development: Learning outcomes of procedural accuracy and performance quality predicted by VR self-efficacy, VR using anxiety, VR learning interest and flow experience
12. Metacognition in Covariation Reasoning Relevant to Performance Achievement Mediated by Experiential Values in a Simulation Game
13. The Effect of Social Dilemma on Flow Experience: Prosociality Relevant to Collective Efficacy and Goal Achievement Motivation
14. Critical attitude and ability associated with students’ self-confidence and attitude toward “predict-observe-explain” online science inquiry learning
15. How Situational Interest Affects Individual Interest in a STEAM Competition
16. An Exploration of Students' Science Learning Interest Related to Their Cognitive Anxiety, Cognitive Load, Self-Confidence and Learning Progress Using Inquiry-Based Learning with an iPad
17. The effect of the “Prediction-observation-quiz-explanation” inquiry-based e-learning model on flow experience in green energy learning
18. Social Categorization on Perception Bias in the Practice of Microteaching
19. Positive Affect Relevant to Epistemic Curiosity to Reflect Continuance Intention to Join a Hands-On Making Contest
20. Mindfulness in learning safe sex via social media: Perspectives of personality and experiential value
21. Internet cognitive failure relevant to self-efficacy, learning interest, and satisfaction with social media learning
22. How Does Hands-On Making Attitude Predict Epistemic Curiosity and Science, Technology, Engineering, and Mathematics Career Interests? Evidence From an International Exhibition of Young Inventors
23. Factors affecting the application of scientific knowledge in a STEAM contest: the correlates between collective efficacy, cohesiveness, and prosociality
24. iSTEAM contest on enhancing self-confidence in making miniature models: correlate to mastery orientation, engagement and interest
25. Relationship between students’ hands-on making self-efficacy, perceived value, cooperative attitude and competition preparedness in joining an iSTEAM contest
26. Self-Confidence in Science Inquiry Learning--Model
27. Undergraduate Science Students’ Scientist–Practitioner Gap: the Role of Epistemic Curiosity and Cognitive Flexibility
28. The Effect of Object-Free and Object-Related Intelligences on Hands-On Making Self-Efficacy and Attitude Toward Quality Improvement
29. Using Homework Tip-on as a Post-flipped Learning Tool to Explore Students’ Interest, Cognition, and Reuse Intention
30. Internet cognitive failure relevant to self-efficacy, learning interest, and satisfaction with social media learning
31. Metacognition in covariation reasoning relevant to performance achievement mediated by experiential values in a simulation game
32. The Effect of Social Dilemma on Flow Experience: Prosociality Relevant to Collective Efficacy and Goal Achievement Motivation
33. Training Spatial Ability through Virtual Reality
34. Effects of Gender and Age on Learning Spatial Concepts from a Virtual Reality Game
35. An Eye Movement Study on the Reading Process of Automobile Maintenance Test
36. Positive Affect Relevant to Epistemic Curiosity to Reflect Continuance Intention to Join a Hands-On Making Contest
37. Social Categorization on Perception Bias in the Practice of Microteaching
38. Social Media Learning Questionnaire
39. An Eye Movement Study on the Reading Process of Automobile Maintenance Test
40. Predictors of Hands-On Learning: Students’ Problem Approach Attitude, Problem Solving Confidence, and Problem Solving Style Relevant to Parental Monitoring
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