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49 results on '"Tristan E. Johnson"'

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13. A pilot study examining the impact of collaborative mind mapping strategy in a flipped classroom: learning achievement, self-efficacy, motivation, and students’ acceptance

14. Integrating heuristics and think-aloud approach to evaluate the usability of game-based learning material

15. Utilization of Team Process Framework to Improve Small-Group Learning in Medical Education

16. Design and Development of a Simulation for Testing the Effects of Instructional Gaming Characteristics on Learning of Basic Statistical Skills

17. An editorial on replication studies and scaling up efforts

18. An editorial on research and development in and with educational technology

19. Delving into alumni perceptions about the impact and effectiveness of two certificate programs: meeting their mission?

20. Academic Writing, Publishing, and Presentations in Educational Technology

21. Using Data Analytics to Drive Performance and Instructional Decision-Making

22. Team Knowledge Sharing Intervention Effects on Team Shared Mental Models and Student Performance in an Undergraduate Science Course

23. A Study of a Social Annotation Modeling Learning System

24. Intrateam Communication and Performance in Doubles Tennis

25. The relationship between shared mental models and task performance in an online team-based learning environment

26. Measuring team shared understanding using the analysis-constructed shared mental model methodology

27. Effects of instructional strategies using cross sections on the recognition of anatomical structures in correlated CT and MR images

28. Understanding the effects of team cognition associated with complex engineering tasks: Dynamics of shared mental models, Task-SMM, and Team-SMM

29. Measuring Sharedness of Team-Related Knowledge: Design and Validation of a Shared Mental Model Instrument

30. Design of interactive and dynamic anatomical visualizations

31. Kirkpatrick's Level 1 Evaluation of the Implementation of a Computer-Aided Process Design Tool in a Senior-Level Engineering Course

32. Communication for Stronger Learning Game Design

33. Learning Support Assessment Study of a Computer Simulation for the Development of Microbial Identification Strategies

34. Cultural Influences on Personalized e-learning Systems

35. Assessment of Student’s Emotions in Game-Based Learning

36. Implementation of an Online Social Annotation Tool in a College English Course

37. Using Concept Maps to Assess Individuals and Teams in Collaborative Learning Environments

38. Selection of Team Interventions Based on Mental Model Sharedness Levels Measured by the Team Assessment and Diagnostic Instrument (TADI)

39. A Design Framework for an Online English Writing Course

40. The Use of Team Process Framework to Improve Small Group Learning

42. Instructional Game Design Using Cognitive Load Theory

43. Model-Based Methods for Assessment, Learning, and Instruction: Innovative Educational Technology at Florida State University

46. Interactive and dynamic visualizations in teaching and learning of anatomy: a cognitive load perspective

47. Comparison of computer-based and paper-based imagery strategies in learning anatomy

48. Using computer-based interactive imagery strategies for designing instructional anatomy programs

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