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1. Uses of Technology in Upper Secondary Mathematics Education

13. Computational Thinking and Mathematics

19. Digital Technology and Its Various Uses from the Instrumental Perspective: The Case of Dynamic Geometry

20. The Knowledge and Skills that Mathematics Teachers Need for ICT Integration: The Issue of Standards

21. MOOCs for Mathematics Teacher Education to Foster Professional Development: Design Principles and Assessment

22. Design and Evaluation of Digital Resources for the Development of Creative Mathematical Thinking: A Case of Teaching the Concept of Locus

25. Teachers’ Resource Systems: Their Constitution, Structure and Evolution

26. Exploring New Usages of Journey Maps: Introducing the Pedagogical and the Project Planning Journey Maps

28. Introduction

33. Creative Learning in Digital and Virtual Environments During COVID-19 and Beyond

34. Model of Appropriation of a Curricular Resource: A Case of a Digital Game for the Teaching of Enumeration Skills in Kindergarten

40. An introduction to TWG16: Learning mathematics with technology and other resources

44. Role-Playing Game for the Osteopathic Diagnosis

47. Higher Mathematics Education

48. Apropriação por professores de jogos sobre Equação do 1º grau propostos em livros didáticos

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