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1. Do food cinemagraphs evoke stronger appetitive responses than stills?

2. Immersive Experiences and XR: A Game Engine or Multimedia Streaming Problem?

3. The Relative Importance of Social Cues in Immersive Mediated Communication

5. Towards Augmented Reality-Based Remote Family Visits in Nursing Homes

8. Holistic Quality Assessment of Mediated Immersive Multisensory Social Communication

9. The EmojiGrid as a Rating Tool for the Affective Appraisal of Touch

10. The EmojiGrid as an Immersive Self-report Tool for the Affective Assessment of 360 VR Videos

12. Electrodermal activity as an index of food neophobia outside the lab

15. Sequential dependency for affective appraisal of food images

23. List of Contributors

24. Subjective User Experience and Performance with Active Tangibles on a Tabletop Interface

26. Technology to Automatically Record Eating Behavior in Real Life: A Systematic Review

27. Effects of Multisensory Contexts on Tofu and Soy Sauce Evaluation and Consumption

28. Electrodermal activity as an index of food neophobia outside the lab

33. Virtual Visits

34. What Comes After Telepresence? Embodiment, Social Presence and Transporting One’s Functional and Social Self

36. Discrimination of Concurrent Vibrotactile Stimuli

37. Engagement and EMG in Serious Gaming: Experimenting with Sound and Dynamics in the Levee Patroller Training Game

38. Odorants

39. Additional data on affective rating of audio and video clips using the EmojiGrid

42. 360 VR movies

43. EmojiGrid validation studies

44. Affective rating of audio and video clips using the EmojiGrid

45. Odor Network Model

47. EmojiGrid

48. Questionnaire

49. Task-Relevant Sound and User Experience in Computer-Mediated Firefighter Training

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