Search

Your search keyword '"Thorkild Hanghøj"' showing total 88 results

Search Constraints

Start Over You searched for: Author "Thorkild Hanghøj" Remove constraint Author: "Thorkild Hanghøj"
88 results on '"Thorkild Hanghøj"'

Search Results

1. Positioning students as game journalists: Transforming everyday experiences into professional discourse

2. Tema 1: Spilscenarier i undervisningen – præsentation af en didaktisk model

4. The challenges of designing learning games: Interviewing professional learning game designers

5. Videogames in and beyond the L1 classroom

8. SCENARIEDIDAKTIK I DANSK – ET OVERBLIK

9. Teachers’ framing and dialogic facilitation of Minecraft in the L1 classroom

10. Exploring the Messiness of Design Principles in Design-Based Research

11. Håndbog i scenariedidaktik

12. Reconceptualising Design-Based Research:Between Research Ideals and Practical Implications

13. Skolen i Spil-tilgangen

14. Teaching esports to young students with autism:Exploring pedagogical possibilities and challenges

15. Computerspil som samarbejdsform

16. When the game breaks down, the stories begin

17. Guide til brug af spil i undervisningen

18. Computerspil i dansk

19. Computerspil i undervisningen

20. Developing Design Principles for Game-Related Design Thinking Activities

21. Can cooperative video games encourage social and motivational inclusion of at-risk students?

22. Digitale spil i undervisningen:Overblik over et broget landkort

23. eSport skills are people skills

24. Math in Minecraft:Changes in Students’ Mathematical Identities When Overcoming In-Game Challenges

25. Brug af spil som meningsfulde udfordringer i undervisningen

26. Design Thinking, Game Design, and School Subjects:What is the Connection?

27. Games and Education: Designs in and for Learning

28. Introduction

31. Unpacking the Domains and Practices of Game-Oriented Learning

32. Games, language and literacy in L1 and L2: A systematic review

33. Games as Tools for Dialogic Teaching and Learning:Outlining a Pedagogical Model for Researching and Designing Game-Based Learning Environments

35. FORORD

37. Games and Education: Designs in and for Learning

38. Hvad er scenariedidaktik?

39. Børns semiotiske erfaringer i relation til Minecraft

40. Technology in L1: A Review of Empirical Research Projects in Scandinavia 1992-2014

41. Redesigning and Reframing Educational Scenarios for Minecraft Within Mother Tongue Education

42. Facilitating Teacher Students’ Innovation Competence through Problem-Based Game Design Processes

43. Game-Based Teaching:Practices, Roles, and Pedagogies

44. Cheating and Creativity in Pervasive Games in Learning Contexts

45. Challenges in developing a methodology for reviewing Nordic research on media and technology in MTE

46. Spil i samfundsfag

47. Spilscenarier i undervisningen - præsentation af en didaktisk model

50. Spil i undervisningen

Catalog

Books, media, physical & digital resources