119 results on '"Thibault, Mattia"'
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2. Rethinking Characters with Semiotics
3. Towards a Semiotic Theory of Transmedia Characters
4. Virtual Cockroaches? Envisioning Dimensions of VToys and Related Play Experiences
5. Spatial Augmented Reality (SAR) for Accessible and Engaging Spaces of Urban Heritage
6. Post-Digital Graphics in Computer Games
7. Semiotics of Computer Games
8. Metropoesis: semiotics, fictional cities and speculative urban design
9. Ludo Ergo Sum: Play, existentialism and the ludification of culture
10. Fantastical reality: designing virtual urban space through extended reality
11. Seven Points to Reappropriate Gamification
12. Critical Playable Cities
13. Editorial: Gamification for Sustainable Development
14. Introducing Interreal Translations
15. Re-interpreting Cities with Play Urban Semiotics and Gamification
16. Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts
17. Gamification for Sustainable Development.
18. Anagenesis
19. Cocreation and participation for designing sustainable playable cities
20. I Play, Therefore I Believe
21. Critical Playable Cities
22. Who Run the World? Cats: Cat Lovers, Cat Memes, and Cat Languages Across the Web
23. The Wild Probes: Towards a Collection of Hybrid Tools for Situated, Caring & Playful Co-design within the Forest
24. Designing and Using the Wild Probes Toolkit (v1) to Co-Design From-the-Wild
25. Transmediality and the Brick
26. The Internet of Bananas
27. Speculative Semiotics
28. Semiotics of Computer Games
29. Post-Digital Graphics in Computer Games
30. Co-designing the Affective City: Speculative Explorations of Affective Place-Based Experiences
31. The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement
32. Du Flâneur au traceur: playful bodies in urban spaces
33. Forests in Digital Games - An Ecocritical Framework
34. Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play
35. ROOT, Woodland Ideologies in a Fantasy Game
36. Gamified Educational Software for Data Literacy - A Research Through Design Approach to GANDALF
37. Urban Play and the Playable City
38. Architextuality and Video Games
39. Editorial: Urban Play and the Playable City: A Critical Perspective
40. Introduction to the Minitrack on Engaging Governance
41. Gamifying the city: E-scooters and the critical tensions of playful urban mobility
42. Punk Gamification e partecipazione ludica critica
43. Isaura: El Futuro Tecnopagano de la ciudad entre Transurbanismo y Trascendencia
44. Transhuman Faces in the Transurban City : Facial Recognition, Identity, Resistance
45. Anagenesis: A framework for a gameful, playful and democratic future smart cities
46. San Francisco, Japan : Urban Cultural Hybridizations in Big Hero 6 and The Man in the High Castle
47. ReClaim : Urban Gamification for City Reappropriations : Final Report
48. Etsijä's Call : Gamifying virtual conferences with alternate reality games
49. Semiotica della dissimulazione
50. Introduction to the Minitrack on Engaging Governance
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