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1. University Students’ Experiences and Reflections of Technology in Their Transition to Online Learning during the Global Pandemic

2. Teacher Perspectives on Adoption of Student-Made Screencasts as a Peer Learning Approach in Secondary School Mathematics

11. The missing link: The parental voice in Bring Your Own Device (BYOD) programs

12. Humanoid robots go to school

16. Teaching High School Students Artificial Intelligence by Programming Chatbots

18. Educational interventions and female enrollment in IT degrees

19. Children's memory of a story experienced with virtual reality versus traditional media technology

20. Effective principal leadership influencing technology innovation in the classroom

23. Digital technologies: students' expectations and experiences during their transition from high school to university

24. Mapping Computational Thinking and Programming Skills Using Technacy Theory

25. Humanoid robots: learning a programming language to learn a traditional language

26. A vision of the digital future - government funding as a catalyst for 1 to 1 computing in schools

27. University Students’ Experiences and Reflections of Technology in Their Transition to Online Learning during the Global Pandemic

28. Immersive Virtual Reality Implementations in Developmental Psychology

29. Are we ready for Virtual Reality in K-12 classrooms?

30. Towards a Collaborative Society Through Creative Learning : IFIP World Conference on Computers in Education, WCCE 2022, Hiroshima, Japan, August 20–24, 2022, Revised Selected Papers

31. Teaching Coding in K-12 Schools : Research and Application

32. Technological Innovations in Education : Applications in Education and Teaching

34. Parents’ expectations, perceptions and concerns when schools implement a 1:1 program

37. The potential of 360-degree virtual reality videos to teach water-safety skills to children

38. Immersive virtual reality as a tool to learn problem-solving skills

39. Empowering Teaching for Digital Equity and Agency : IFIP TC 3 Open Conference on Computers in Education, OCCE 2020, Mumbai, India, January 6–8, 2020, Proceedings

40. Achievements and challenges: Implementing a 1:1 program in a secondary school

41. Influencing the Influencers: The Role of Mothers in IT Career Choices

42. Involving Everyone: Coding and Decoding Languages

43. Beyond traditional literacy: Learning and transformative practices using ICT

44. Combat modelling with partial differential equations

45. Partial Differential Equations versus Cellular Automata for Modeling Combat

46. Information & communication technology across the curriculum: a game of snakes and ladders

47. Using Classroom Practice as 'an Object to Think with' to Develop Preservice Teachers’ Understandings of Computational Thinking

48. e-Examinations: The Impact of Technology Problems on Student Experience

49. Use of Community of Practice for In-Service Government Teachers in Professional Development

50. Approaches to Artificial Intelligence as a Subject in School Education

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