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1. Optimizing Performance of Image Processing Algorithms on GPUs

2. The Role of Parent Phase Topology in Double Young–Kurdjumow–Sachs Variant Selection during Phase Transformation in Low-Carbon Steels.

3. Restorations

5. The Role of Parent Phase Topology in Double Young–Kurdjumow–Sachs Variant Selection during Phase Transformation in Low-Carbon Steels

6. Dense and Sparse Matrix-Vector Multiplication on Maxwell GPUs with PyCUDA

7. Dauphiné twinning and texture memory in polycrystalline quartz. Part 3: texture memory during phase transformation

8. Parallel Identifying (l,d)-Motifs in Biosequences Using CPU and GPU Computing

9. Texture Memory in Hexagonal Metals and Its Mechanism

10. Implementation and Optimization of Three-Dimensional UPML-FDTD Algorithm on GPU Clusters

12. Optimal Asset Loading : Ian Ballantyne, Software Engineer, Turbulenz Limited

18. GrAVity: A Massively Parallel Antivirus Engine

19. Automatically Tuning Sparse Matrix-Vector Multiplication for GPU Architectures

20. Low Power Graphics Processors

22. Variant selection mechanism by elastic anisotropy and double K-S relation for transformation texture in steel; difference between martensite and ferrite.

23. Austenitic Reversion of Cryo-rolled Ti-Stabilized Austenitic Stainless Steel: High-Resolution EBSD Investigation.

25. Reducing Artifacts between Adjacent Bricks in Multi-resolution Volume Rendering

26. Parallel Calculating of the Goal Function in Metaheuristics Using GPU

28. Photorealistic 3D Modelling Applied to Cultural Heritage

30. Ray Casting with Programmable Graphics Hardware

31. Implementing Survey Propagation on Graphics Processing Units

32. An Introduction to GPU Accelerated Surgical Simulation

33. GPU Accelerated Smith-Waterman

34. Multi-resolution LOD Volume Rendering in Medicine

35. An Efficient Point Rendering Using Octree and Texture Lookup

36. Markovian Energy-Based Computer Vision Algorithms on Graphics Hardware

37. High Quality Volume Rendering for Large Medical Datasets Using GPUs

39. Memory Bandwidth Requirements of Tile-Based Rendering

42. Refocusable Gigapixel Panoramas for Immersive VR Experiences

45. Interactive Multi-volume Visualization

48. Volume Rendering in a Virtual Environment

49. Texture evolution in Oxide Dispersion Strengthened (ODS) steel tubes during pilgering process.

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