199 results on '"Ternier, Stefaan"'
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2. Towards a Cloud-Based Big Data Infrastructure for Higher Education Institutions
3. DojoIBL: Online Inquiry-Based Learning
4. The Proof of the Pudding: Examining Validity and Reliability of the Evaluation Framework for Learning Analytics
5. Technical Learning Infrastructure, Interoperability and Standards
6. DojoIBL: Nurturing Communities of Inquiry
7. Nurturing Communities of Inquiry: A Formative Study of the DojoIBL Platform
8. Mindergie: A Pervasive Learning Game for Pro-environmental Behaviour at the Workplace
9. Stop and Think: Exploring Mobile Notifications to Foster Reflective Practice on Meta-Learning
10. Where Is My Time? Identifying Productive Time of Lifelong Learners for Effective Feedback Services
11. Mobile Augmented Reality with Audio : Supporting Fieldwork of Cultural Sciences Students in Florence
12. GPIM: Google Glassware for Inquiry-Based Learning
13. Mobile Inquiry-Based Learning with Sensor-Data in the School: Effects on Student Motivation
14. Immersive Multi-user Decision Training Games with ARLearn
15. ARLearn : Open Source Mobile Application Platform for Learning
16. Pervasive Interventions to Increase Pro-environmental Awareness, Consciousness, and Learning at the Workplace
17. Designing a Mobile Learning Game to Investigate the Impact of Role-Playing on Helping Behaviour
18. Design of a Game-Based Pre-hospital Resuscitation Training for First Responders
19. Personalisation of Learning in Virtual Learning Environments
20. A Context-Aware Service Oriented Framework for Finding, Recommending and Inserting Learning Objects
21. Mobile authoring of open educational resources for authentic learning scenarios
22. Learning Objects Interoperability: The Ariagne Experience
23. Implementing Infrastructures for Managing Learning Objects
24. Interoperability of Repositories: The Simple Query Interface in ARIADNE
25. The Proof of the Pudding: Examining Validity and Reliability of the Evaluation Framework for Learning Analytics
26. DojoIBL: Online Inquiry-Based Learning
27. Supporting Crisis Simulations with the ARLearn Toolkit for Mobile Serious Games
28. DojoIBL: Nurturing Communities of Inquiry
29. Nurturing Communities of Inquiry: A Formative Study of the DojoIBL Platform
30. Where Is My Time? Identifying Productive Time of Lifelong Learners for Effective Feedback Services
31. Mobile Augmented Reality with Audio
32. GPIM: Google Glassware for Inquiry-Based Learning
33. Mobile Inquiry-Based Learning with Sensor-Data in the School: Effects on Student Motivation
34. Immersive Multi-user Decision Training Games with ARLearn
35. ARLearn
36. A Context-Aware Service Oriented Framework for Finding, Recommending and Inserting Learning Objects
37. Adopting Trust in Learning Analytics Infrastructure: A Structured Literature Review
38. Mobile learning in the library while playing
39. Early Second Language Learning and Adult Involvement in a Real-World Context:Design and Evaluation of the 'ELENA Goes Shopping' Mobile Game
40. Special issue: learning objects in context guest editors introduction
41. Tracking Data in Open Learning Environments
42. Early second language learning and adult involvement in a real-world context: design and evaluation of the ‘ELENA’ mobile game
43. A review of the types of mobile activities in mobile inquiry-based learning
44. RED. Revista de educación a distancia
45. D3.6 Report on implementation of the ECO Federated Search infrastructure
46. Dutch Cooking with xAPI Recipes: The Good, the Bad, and the Consistent
47. DojoAnalytics
48. Learning pulse
49. D3.5 Report on ECO social network integration features
50. RED. Revista de educación a distancia
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