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2. A systematic literature review and plans for further study on smart mobile learning system acceptance.

3. Using the instant semantic analysis and feedback system for mining effective behavioural patterns to facilitate learning effectiveness of online discussion.

4. The effect of digital storytelling on nursing students' compliance with isolation precautions and their knowledge levels: A randomized controlled trial.

5. Use of instructional videos to teach mechanical systems analysis based on the finite element method in a class with local and overseas students.

6. Digital simulations as a pedagogical tool: How ready are Fiji year‐11 science teachers?

7. The medium matters! The effect of a mobile digital identification tool on students' intrinsic motivation during plant identification.

8. Re-Examining the Effect of Audience Response Systems on Learning Outcomes: Evidence from the Last Decade.

9. The impact of GitHub on students' learning and engagement in a software engineering course.

10. Blended learning at scale: co-designing a large postgraduate finance course

11. The Effect of Using Questioning Strategies in Scientific Inquiry Videos on Elementary Students.

12. Gameful strategies in the education of autistic children: a systematic literature review, scientometric analysis, and future research roadmap

13. Class integration of ChatGPT and learning analytics for higher education.

14. Unlocking potential: Systematic review the use of gamification in leadership curriculum.

15. Academic performance prediction associated with synchronous online interactive learning behaviors based on the machine learning approach.

16. An e-learning "process-situation-result" network under off-line teaching and on-line teaching.

17. Integrating Making with Authentic Science Classes: An Approach and Evidence.

18. TPACK expression patterns in preservice teachers' design of innovative physics teaching and learning materials.

19. Creating in the metaverse: An SSRL‐based collaborative painting approach to promote students' creativity, socially shared regulation and positive painting behaviours.

20. Gamification for Teaching Integrated Circuit Processing in an Introductory VLSI Design Course.

21. Adaptive learning framework for learning computational thinking using educational robotics.

22. Which pedagogical approaches are more effective in mobile learning? A meta‐analysis and research synthesis.

23. Gameful strategies in the education of autistic children: a systematic literature review, scientometric analysis, and future research roadmap.

24. Analysing Conversation Pathways with a Chatbot Tutor to Enhance Self-Regulation in Higher Education.

25. Personalized adaptive learning in higher education: A scoping review of key characteristics and impact on academic performance and engagement

26. Use of instructional videos to teach mechanical systems analysis based on the finite element method in a class with local and overseas students

29. Teaching in a pandemic: a comparative evaluation of online vs. face-to-face student outcome gains

30. Immersive learning of factual knowledge while assessing the influence of cognitive load and spatial abilities

31. Automated reading level classification model based on improved orbital pattern.

32. Teaching in a pandemic: a comparative evaluation of online vs. face-to-face student outcome gains.

33. The relationships among online self-regulated english learning, task value, and academic self-efficacy: the mediating role of the task value.

34. The effects of gamification on the motivation and basic psychological needs of secondary school physical education students.

35. To Trace or Not to Trace? Mimicry in Timed Multimedia Lessons with Pointing and Tracing.

36. Evidence-based strategies for effective deployment, and utilisation of new media for educational purposes by Nigerian university students.

37. Development of algorithmic thinking skills in K-12 education: A comparative study of unplugged and digital assessment instruments

39. Understanding Course Success in Mandated Online Learning: The Role of Computer and Computer- Mediated Communication Anxiety

40. Enhancing educational evaluation through predictive student assessment modeling

41. Combining human and artificial intelligence for enhanced AI literacy in higher education

42. DNA of learning behaviors: A novel approach of learning performance prediction by NLP

43. The Effectiveness of Online Problem-Based Learning Tasks on Riyadh’s Secondary School Students’ Problem-Solving Ability and Programming Skills

45. Assessing the development of mathematics teachers TPACK through an observation rubric.

46. Exploring the Efficacy of Mixed Reality versus Traditional Methods in Higher Education: A Comparative Study.

47. The key artificial intelligence technologies in early childhood education: a review.

48. Convergencias y divergencias en la competencia digital de los docentes en formación.

49. The Remote Experiment in the Light of the Learning Theories.

50. Chatbots for future docs: exploring medical students' attitudes and knowledge towards artificial intelligence and medical chatbots.

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