166 results on '"Tarini, Marco"'
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2. Velocity Skinning for Real-time Stylized Skeletal Animation
3. Closed-form Quadrangulation of N-Sided Patches
4. Real-World Textured Things: a Repository of Textured Models Generated with Modern Photo-Reconstruction Tools
5. HexaLab.net: an online viewer for hexahedral meshes
6. Closed-form quadrangulation of [formula omitted]-sided patches
7. Intrinsic/extrinsic embedding for functional remeshing of 3D shapes
8. HexaLab.net: An online viewer for hexahedral meshes
9. Micro-Mesh Construction
10. The inverse barycentric displacement problem
11. Fast ACE (FACE): An Error-Bounded Approximation of Automatic Color Equalization
12. Texture inpainting for photogrammetric models
13. A method based on 3D affine alignment for the quantification of palatal expansion
14. SkinMixer
15. Closed-form quadrangulation of n-sided patches
16. Wearable 3D Machine Knitting: Automatic Generation of Shaped Knit Sheets to Cover Real-World Objects
17. Seamless Compressed Textures
18. SkinMixer: Blending 3D Animated Models.
19. At‐Most‐Hexa Meshes
20. Reliable feature-line driven quad-remeshing
21. Texture Defragmentation for Photo‐Reconstructed 3D Models
22. Velocity Skinning for Real‐time Stylized Skeletal Animation
23. Intrinsic/extrinsic embedding for functional remeshing of 3D shapes
24. Real-World Textured Things: A repository of textured models generated with modern photo-reconstruction tools
25. At‐Most‐Hexa Meshes.
26. 3D acquisition of mirroring objects using striped patterns
27. EUROGRAPHICS 2019: Education Papers Frontmatter
28. Design and development of an interactive visualization tools for molecular dynamics simulation data
29. Cellogram: On-the-Fly Traction Force Microscopy
30. Rethinking Texture Mapping
31. Position-based tensegrity design
32. Autocuts
33. Generalized motorcycle graphs for imperfect quad-dominant meshes
34. Sketch-based implicit blending
35. Autocuts
36. Position-based tensegrity design
37. Rethinking texture mapping
38. Robust hex-dominant mesh generation using field-guided polyhedral agglomeration
39. Field-aligned online surface reconstruction
40. Foreword to the Special Section on Smart Tools and Applications in Computer Graphics 2015
41. Accurate and Efficient Lighting for Skinned Models
42. Volume-encoded UV-maps
43. cSculpt
44. Extraction of the Quad Layout of a Triangle Mesh Guided by Its Curve Skeleton
45. Instant field-aligned meshes
46. Sala del Grechetto: ricostruzione virtuale
47. PileBars: Scalable dynamic thumbnail bars
48. Joint Interactive Visualization of 3D Models and Pictures in Walkable Scenes
49. State of the Art in Quad Meshing
50. Automatic Construction of Adaptive Quad-Based Subdivision Surfaces Using Fitmaps
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