1. The Game as an Instrument of Honors Students' Personal Development in the SibFU Honors College
- Author
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Tarasova, Maria V.
- Abstract
Honors colleges often serve as laboratories for pedagogical innovation, where new learning strategies and technologies are created both in the sphere of honors education and in the broader context of universities. This study describes a method of "organizational activity games" (OAG) introduced in the honors college of Siberian Federal University (SibFU) in Russia. The author explores the advantages of the game method for reaching the goal of honors students' personal development. The theory and history of the game, invented in the Russian school of methodology by G. P. Shchedrovitskii, is explored in its relation to the theoretical principles of honors education. This research shows that the philosophy of games designed to create an intellectual elite of independently thinking citizens can be effectively employed in honors education. The study reveals how the objectives of the game--to develop and study new methods of teaching and learning in universities--contribute to the inventive pedagogies of honors colleges. The author provides insight into the various stages of the inaugural organizational activity game conducted at the SibFU Honors College. Results prove that the game may be regarded as a new method of honors teaching and learning applicable to honors programs in institutions worldwide.
- Published
- 2019