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1. Media and Information Literacy in Secondary Students: Diagnosis and Assessment

2. Motivations and Use of Video Games in Engineering Students

3. Serious Video Games in Engineering Education: A Scoping Review

4. Professors' Perception of the Use of Digital Skills and Gamification in a Peruvian University

5. Uses of Facebook and Academic Procrastination in General Studies Students at a Peruvian University

6. Use of Gamification in English Learning in Higher Education: A Systematic Review

9. POLITICAL COMMUNICATION AND DIGITAL INTERACTIVITY IN POLARISED ELECTORAL PROCESSES.

10. Work-in-Progress: Blended Learning in Engineering Education in Peru. A Systematic Review of University Theses

11. Didactic Interaction in Blended Learning: Analysis Models

12. THE IMAGE OF POLITICAL DISCOURSE IN PERUVIAN UNIVERSITY RESEARCH A Look through Its Theses.

13. Desarrollo del espíritu emprendedor: innovación en estrategias pedagógicas.

16. Formación Ciudadana Digital en estudiantes de una universidad pública peruana: diagnóstico y evaluación.

20. Digital skills and digital citizenship education: An analysis based on structural equation modeling

21. The impact of YouGlish on English speaking competency in higher education

22. Autopercepción de la competencia informacional en estudiantes de educación física de una universidad peruana

23. The impact of YouGlish on english speaking proficiency in higher education

24. DIGITAL SKILLS AND DIGITAL CITIZENSHIP EDUCATION: AN ANALYSIS BASED ON STRUCTURAL EQUATION MODELING.

34. Autopercepción de la competencia informacional en estudiantes de educación física de una universidad peruana.

35. THE IMPACT OF YOUGLISH ON ENGLISH SPEAKING PROFICIENCY IN HIGHER EDUCATION.

45. Media and information literacy in secondary students: diagnosis and assessment

46. Media and information literacy in secondary students: Diagnosis and assessment

48. Motivations and use of video games in engineering students

49. Serious video games in engineering education: a scoping review

50. Professor's perception of the use of digital skills and gamification in a Peruvian university

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