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1. DiPaCo: Distributed Path Composition

2. Asynchronous Local-SGD Training for Language Modeling

3. DiLoCo: Distributed Low-Communication Training of Language Models

4. A Data Source for Reasoning Embodied Agents

5. Transforming Human-Centered AI Collaboration: Redefining Embodied Agents Capabilities through Interactive Grounded Language Instructions

6. Learning to Reason and Memorize with Self-Notes

7. Multi-Party Chat: Conversational Agents in Group Settings with Humans and Models

8. Infusing Commonsense World Models with Graph Knowledge

9. Collecting Interactive Multi-modal Datasets for Grounded Language Understanding

10. CLIP-Fields: Weakly Supervised Semantic Fields for Robotic Memory

11. BlenderBot 3: a deployed conversational agent that continually learns to responsibly engage

12. IGLU 2022: Interactive Grounded Language Understanding in a Collaborative Environment at NeurIPS 2022

13. Interactive Grounded Language Understanding in a Collaborative Environment: IGLU 2021

14. Many Episode Learning in a Modular Embodied Agent via End-to-End Interaction

15. Language Models that Seek for Knowledge: Modular Search & Generation for Dialogue and Prompt Completion

16. Can I see an Example? Active Learning the Long Tail of Attributes and Relations

17. Am I Me or You? State-of-the-Art Dialogue Models Cannot Maintain an Identity

18. Reason first, then respond: Modular Generation for Knowledge-infused Dialogue

19. NeurIPS 2021 Competition IGLU: Interactive Grounded Language Understanding in a Collaborative Environment

20. Beyond Goldfish Memory: Long-Term Open-Domain Conversation

21. Hash Layers For Large Sparse Models

22. Not All Memories are Created Equal: Learning to Forget by Expiring

23. droidlet: modular, heterogenous, multi-modal agents

24. Reducing conversational agents' overconfidence through linguistic calibration

25. Few-shot Sequence Learning with Transformers

26. CURI: A Benchmark for Productive Concept Learning Under Uncertainty

27. How to Motivate Your Dragon: Teaching Goal-Driven Agents to Speak and Act in Fantasy Worlds

28. Deploying Lifelong Open-Domain Dialogue Learning

29. Fast Adaptation via Policy-Dynamics Value Functions

30. Empirically Verifying Hypotheses Using Reinforcement Learning

31. Open-Domain Conversational Agents: Current Progress, Open Problems, and Future Directions

32. Residual Energy-Based Models for Text Generation

33. Learning to Visually Navigate in Photorealistic Environments Without any Supervision

34. Residual Energy-Based Models for Text

35. I love your chain mail! Making knights smile in a fantasy game world: Open-domain goal-oriented dialogue agents

36. Generating Interactive Worlds with Text

37. Why Build an Assistant in Minecraft?

38. CraftAssist: A Framework for Dialogue-enabled Interactive Agents

39. Real or Fake? Learning to Discriminate Machine from Human Generated Text

40. CraftAssist Instruction Parsing: Semantic Parsing for a Minecraft Assistant

41. Learning to Speak and Act in a Fantasy Text Adventure Game

42. The Second Conversational Intelligence Challenge (ConvAI2)

43. Learning Goal Embeddings via Self-Play for Hierarchical Reinforcement Learning

44. Dialogue Natural Language Inference

45. Planning with Arithmetic and Geometric Attributes

46. Lightweight Adaptive Mixture of Neural and N-gram Language Models

47. Composable Planning with Attributes

48. Modeling Others using Oneself in Multi-Agent Reinforcement Learning

49. Personalizing Dialogue Agents: I have a dog, do you have pets too?

50. Mastering the Dungeon: Grounded Language Learning by Mechanical Turker Descent

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