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94 results on '"Sumanta Pattanaik"'

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1. A theorem proving approach for automatically synthesizing visualizations of flow cytometry data

4. Application of the Transfer Matrix Method to Anti-reflective Coating Rendering

5. Practical multispectral lighting reproduction

6. Adversarial attacks on computer vision algorithms using natural perturbations

7. A theorem proving approach for automatically synthesizing visualizations of flow cytometry data

8. Robust and fully automated segmentation of mandible from CT scans

9. Macro 64-regions for uniform grids on GPU

10. Introduction to Computer Graphics : A Practical Learning Approach

11. Real-time single scattering inside inhomogeneous materials

12. High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content

13. iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting

14. Faster Relief Mapping using the Secant Method

15. SANJAY: Automatically synthesizing visualizations of flow cytometry data using decision procedures

18. The Future of Mixed Reality: Issues in Illumination and Shadows

19. Real-Time Global Illumination on GPUs

20. Segmentation and adaptive assimilation for detail-preserving display of high-dynamic range images

21. Using Perceptual Texture Masking for Efficient Image Synthesis

22. What Computer Graphics Is

23. A parallel architecture for interactively rendering scattering and refraction effects

24. Discrete ordinate method for polarized light transport solution and subsurface BRDF computation

25. Computation of polarized subsurface BRDF for rendering

27. Parallel MDOM for light transport in participating media

28. A practical model for computing the BRDF of real world materials

29. Green's function solution to subsurface light transport for BRDF computation

30. Visibility-driven progressive volume photon tracing

31. Computation of Higher Order Illumination with a Non-Deterministic Approach

32. Adjoint equations and random walks for illumination computation

33. Fast Wavelet Radiosity Method

34. Computation of global illumination in a participating medium by monte carlo simulation

35. Efficient potential equation solutions for global illumination computation

36. The Potential Equation and Importance in Illumination Computations

37. High-Frequency Shadows for Real-Time Rendering of Trees

38. Visibility Editing For All-Frequency Shadow Design

39. Cross-modal affects of smell on the real-time rendering of grass

40. Rendering grass in real time with dynamic lighting

41. Image-space subsurface scattering for interactive rendering of deformable translucent objects

42. Making radiance and irradiance caching practical

44. Rendering Trees with Indirect Lighting in Real Time

45. High Dynamic Range Imaging : Acquisition, Display, and Image-Based Lighting

46. Multidimensional illumination functions for visualization of complex 3D environments

47. Lighting

48. Interactive light transport editing for flexible global illumination

49. Image-space particle emission

50. Caustics mapping: an image-space technique for real-time caustics

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