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182 results on '"Sugano, Yusuke"'

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1. Evaluating User Experience and Data Quality in Gamified Data Collection for Appearance-Based Gaze Estimation

2. Domain-Adaptive Full-Face Gaze Estimation via Novel-View-Synthesis and Feature Disentanglement

3. Rotation-Constrained Cross-View Feature Fusion for Multi-View Appearance-based Gaze Estimation

4. Image-to-Text Translation for Interactive Image Recognition: A Comparative User Study with Non-Expert Users

5. Technical Understanding from IML Hands-on Experience: A Study through a Public Event for Science Museum Visitors

6. Learning Video-independent Eye Contact Segmentation from In-the-Wild Videos

7. Learning-by-Novel-View-Synthesis for Full-Face Appearance-Based 3D Gaze Estimation

8. Stacked Temporal Attention: Improving First-person Action Recognition by Emphasizing Discriminative Clips

9. Ego4D: Around the World in 3,000 Hours of Egocentric Video

10. EPIC-KITCHENS-100 Unsupervised Domain Adaptation Challenge for Action Recognition 2021: Team M3EM Technical Report

11. DRIV100: In-The-Wild Multi-Domain Dataset and Evaluation for Real-World Domain Adaptation of Semantic Segmentation

12. Learning Video-Independent Eye Contact Segmentation from In-the-Wild Videos

13. Evaluation of Appearance-Based Methods and Implications for Gaze-Based Applications

15. Shape-conditioned Image Generation by Learning Latent Appearance Representation from Unpaired Data

16. Forecasting User Attention During Everyday Mobile Interactions Using Device-Integrated and Wearable Sensors

17. A Multimodal Corpus of Expert Gaze and Behavior during Phonetic Segmentation Tasks

18. MPIIGaze: Real-World Dataset and Deep Appearance-Based Gaze Estimation

20. It's Written All Over Your Face: Full-Face Appearance-Based Gaze Estimation

21. Seeing with Humans: Gaze-Assisted Neural Image Captioning

22. 3D Gaze Estimation from 2D Pupil Positions on Monocular Head-Mounted Eye Trackers

24. Evaluating User Experience and Data Quality in a Gamified Data Collection for Appearance-Based Gaze Estimation

25. Labeled pupils in the wild: A dataset for studying pupil detection in unconstrained environments

26. Rendering of Eyes for Eye-Shape Registration and Gaze Estimation

27. Appearance-Based Gaze Estimation in the Wild

28. Shape-Conditioned Image Generation by Learning Latent Appearance Representation from Unpaired Data

33. Light Structure from Pin Motion: Simple and Accurate Point Light Calibration for Physics-Based Modeling

36. List of Contributors

41. Attention Prediction in Egocentric Video Using Motion and Visual Saliency

42. Can Saliency Map Models Predict Human Egocentric Visual Attention?

44. An Incremental Learning Method for Unconstrained Gaze Estimation

45. Person-Independent Monocular Tracking of Face and Facial Actions with Multilinear Models

47. Ego4D: Around the World in 3,000 Hours of Egocentric Video

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