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526 results on '"Subsurface scattering"'

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1. Deep Polarization Cues for Single-Shot Shape and Subsurface Scattering Estimation

2. State of the Art in Efficient Translucent Material Rendering with BSSRDF.

3. Age‐related changes in surface reflection, diffuse reflection, and subsurface scattering light of facial skin: Luminance value measured by the system for the optical properties of facial skin.

4. Structured light 3D shape measurement for translucent media base on deep Bayesian inference.

5. Perceiving the shape and material properties of 3D surfaces.

6. Adaptive Irradiance Sampling for Many-Light Rendering of Subsurface Scattering.

7. Physically Based Rendering of Functionally Defined Objects.

8. Surface Material Perception Through Multimodal Learning.

9. High-order similarity relations in radiative transfer

10. Variable Ring Light Imaging: Capturing Transient Subsurface Scattering with an Ordinary Camera

11. A new rendering algorithm based on multi-space for living soft tissue.

12. 肝脏虚拟外科手术切口的渲染.

13. The cospecification of the shape and material properties of light permeable materials.

14. A highlight effects generation model for translucent materials perception based on directional subsurface scattering.

15. 基于次表面散射的肝脏高真实感实时 渲染的研究与实现.

16. LinSSS: linear decomposition of heterogeneous subsurface scattering for real-time screen-space rendering.

17. AvatarMe++: Facial Shape and BRDF Inference With Photorealistic Rendering-Aware GANs

18. Adaptive Irradiance Sampling for Many-Light Rendering of Subsurface Scattering

19. Acquiring Curvature-Dependent Reflectance Function from Translucent Material

20. Surface Normal Deconvolution: Photometric Stereo for Optically Thick Translucent Objects

21. Explaining Anomalies in SAR and Scatterometer Soil Moisture Retrievals From Dry Soils With Subsurface Scattering.

22. Data compression for measured heterogeneous subsurface scattering via scattering profile blending.

23. Material Classification from Time-of-Flight Distortions.

24. Surface Normal Deconvolution: Photometric Stereo for Optically Thick Translucent Objects

26. Conclusion

27. Depolarization of surface scattering in polarized laser scattering detection for machined silicon wafers

28. Shape from Fluorescence

29. Real-Time Algorithms Optimization Based on a Gaze-Point Position

30. Real-Time Spherical Harmonics Based Subsurface Scattering

33. Synchronous Detection for Robust 3-D Shape Measurement against Interreflection and Subsurface Scattering

34. Real-time and Interactive Rendering for Translucent Materials such as Human Skin

35. Belief Propagation for Improved Color Assessment in Structured Light

36. Modeling biases in laser-altimetry measurements caused by scattering of green light in snow.

37. Numerical Simulation of Endoscopic Images in Photodynamic Diagnosis

38. Rendering of Translucent Objects Based Upon PRT Techniques

39. A Light Scattering Model for Layered Rough Surfaces

40. Adding Subsurface Attenuation to the Beckmann-Kirchhoff Theory

41. The Role of Subsurface Scattering in Glossiness Perception

42. Neural Acceleration of Scattering‐Aware Color 3D Printing

43. Real-time Subsurface Control Variates

44. Assessing Subwavelength VHF Radar Scattering Losses in Hyperarid Carbonate Formations

45. Modeling and simulating the bidirectional reflectance distribution function (BRDF) of seawater polluted by oil emulsion.

46. A forward scattering dipole model from a functional integral approximation.

47. Comparative Analysis of Real-Time Global Illumination Techniques in Current Game Engines

49. A Consideration on 'Sweetness' by 3D CG with Fruits as an Example

50. Interactive Subsurface Scattering for Materials With High Scattering Distances

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