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1. Effect of ambient lighting on frequency dependence in transcranial electrical stimulation-induced phosphenes

2. Influence of age and industry experience on learning experiences and outcomes in virtual reality mines rescue training

3. Unexpected Vection Exacerbates Cybersickness During HMD-Based Virtual Reality

4. Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest

5. Lessons Learned From Immersive and Desktop VR Training of Mines Rescuers

6. Cybersickness in Head-Mounted Displays Is Caused by Differences in the User's Virtual and Physical Head Pose

7. Vection Is Enhanced by Increased Exposure to Optic Flow

8. View specific generalisation effects in face recognition: Front and yaw comparison views are better than pitch.

9. The search for instantaneous vection: An oscillating visual prime reduces vection onset latency.

10. The Oscillating Potential Model of Visually Induced Vection

11. Identifying Objective EEG Based Markers of Linear Vection in Depth

12. Relative Visual Oscillation Can Facilitate Visually Induced Self-Motion Perception

13. The Nature and Timing of Tele-Pseudoscopic Experiences

14. Future Challenges for Vection Research: Definitions, Functional Significance, Measures and Neural Bases

15. Chaos in balance: non-linear measures of postural control predict individual variations in visual illusions of motion.

16. The role of perceived speed in vection: does perceived speed modulate the jitter and oscillation advantages?

17. Directionless Vection: A New Illusory Self-Motion Perception

18. Prior Exposure to Dynamic Visual Displays Reduces Vection Onset Latency

19. Something in the Sway: Effects of the Shepard–Risset Glissando on Postural Activity and Vection

20. Reductions in sickness with repeated exposure to HMD-based virtual reality appear to be game-specific

21. Cost–benefit analysis of virtual reality-based training for emergency rescue workers: a socio-technical systems approach

22. Retinal and Cortical Contributions to Phosphenes During Transcranial Electrical Current Stimulation

23. Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality

24. Effects of dynamic field-of-view restriction on cybersickness and presence in HMD-based virtual reality

25. Effects of postural stability, active control, exposure duration and repeated exposures on HMD induced cybersickness

26. A Pilot Study Examining the Unexpected Vection Hypothesis of Cybersickness

30. Effects of display lag on vection and presence in the Oculus Rift HMD

31. Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality

32. Frequency‐dependent and montage‐based differences in phosphene perception thresholds via transcranial alternating current stimulation

33. Postural stability predicts the likelihood of cybersickness in active HMD-based virtual reality

34. Effects of luminance contrast, averaged luminance and spatial frequency on vection

35. Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest

36. Divergent Thinking Influences the Perception of Ambiguous Visual Illusions

37. Lessons Learned From Immersive and Desktop VR Training of Mines Rescuers

38. The stereoscopic advantage for vection persists despite reversed disparity

39. Vection strength increases with simulated eye-separation

41. The Shepard–Risset glissando: music that moves you

42. Cortical Correlates of the Simulated Viewpoint Oscillation Advantage for Vection

43. Vection and cybersickness generated by head-and-display motion in the Oculus Rift

44. Method for estimating display lag in the Oculus Rift S and CV1

45. Monocular Viewing Protects Against Cybersickness Produced by Head Movements in the Oculus Rift

46. Comfortable Locomotion in VR: Teleportation is Not a Complete Solution

47. Can We Predict Susceptibility to Cybersickness?

48. Vection induced by low-level motion extracted from complex animation films

49. The Shepard-Risset Glissando: Identifying the Origins of Metaphorical Auditory Vection and Motion Sickness

50. Vision Impairment Provides New Insight Into Self-Motion Perception

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