21 results on '"Stefanie A, Drew"'
Search Results
2. Measuring Zoom Fatigue in College Students: Development and Validation of the Meeting Fatigue Scale for Videoconferencing (MFS-V) and the Meeting Fatigue Scale for In-Person (MFS-I)
- Author
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Lauren E. Knox, Sara R. Berzenski, and Stefanie A. Drew
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Social Psychology ,Communication ,Applied Psychology - Published
- 2023
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3. The Trade-Off of Virtual Reality Training for Dart Throwing: A Facilitation of Perceptual-Motor Learning With a Detriment to Performance
- Author
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Stefanie A. Drew, Madeline F. Awad, Jazlyn A. Armendariz, Bar Gabay, Isaiah J. Lachica, and Jacob W. Hinkel-Lipsker
- Subjects
virtual reality ,ocular health ,biomechanics ,skill acquisition ,sports ,motor learning ,Sports ,GV557-1198.995 - Abstract
Advancements in virtual reality (VR) technology now allow for the creation of highly immersive virtual environments and for systems to be commercially available at an affordable price. Despite increased availability, this access does not ensure that VR is appropriate for training for all motor skills. Before the implementation of VR for training sport-related skills takes place, it must first be established whether VR utilization is appropriate. To this end, it is crucial to better understand the mechanisms that drive learning in these new environments which will allow for optimization of VR to best facilitate transfer of learned skills to the real world. In this study we sought to examine how a skill acquired in VR compares to one acquired in the real world (RW), utilizing training to complete a dart-throwing task in either a virtual or real environment. We adopted a perceptual-motor approach in this study, employing measures of task performance (i.e., accuracy), as well as of perception (i.e., visual symptoms and oculomotor behavior) and motor behaviors (i.e., throwing kinematics and coordination). Critically, the VR-trained group performed significantly worse in terms of throwing accuracy compared to both the RW-trained group and their own baseline performance. In terms of perception, the VR-trained group reported greater acute visual symptoms compared to the RW-trained group, though oculomotor behaviors were largely the same across groups. In terms of motor behaviors, the VR-trained group exhibited different dart-throwing kinematics during training, but in the follow-up test adapted their throwing pattern to one similar to the RW-trained group. In total, VR training impaired real-world task performance, suggesting that virtual environments may offer different learning constraints compared to the real world. These results thus emphasize the need to better understand how some elements of virtual learning environments detract from transfer of an acquired sport skill to the real world. Additional work is warranted to further understand how perceptual-motor behaviors are acquired differently in virtual spaces.
- Published
- 2020
- Full Text
- View/download PDF
4. Keep It Brief: Videoconferencing Frequency and Duration as Predictors of Visual and Body Discomfort
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Taylor A. Doty, Lauren E. Knox, Alexander X. Krause, Sara R. Berzenski, Jacob W. Hinkel-Lipsker, and Stefanie A. Drew
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Human-Computer Interaction ,Human Factors and Ergonomics ,Computer Science Applications - Published
- 2022
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5. Altered Spatiotemporal Gaze Dynamics During Unexpected Obstacle Negotiation in a Fatigued State
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Jacob W, Hinkel-Lipsker, Nicole M, Stoehr, Pranavi L, Depur, Michael A, Weise, Joshua A, Vicente, Stefanie A, Drew, and Sean M, Rogers
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genetic structures ,Negotiating ,Physiology (medical) ,Humans ,Physical Therapy, Sports Therapy and Rehabilitation ,Fixation, Ocular ,Walking ,Neurology (clinical) ,Fatigue ,Locomotion ,Psychomotor Performance - Abstract
Humans use their peripheral vision during locomotion to perceive an approaching obstacle in their path, while also focusing central gaze on steps ahead of them. However, certain physiological and psychological factors may change this strategy, such as when a walker is physically fatigued. In this study, 21 healthy participants walked through a dark room while wearing eye tracking glasses before and following intense exercise. Obstacles were placed in random locations along their path and became illuminated when participants approached them. Results indicate that, when fatigued, participants had altered spatial gaze strategies, including more frequent use of central gaze to perceive obstacles and an increased gaze angular displacement. However, there were no changes in temporal gaze strategies following exercise. These findings reveal how physical fatigue alters one’s visual perception of their environment during locomotion, and may partially explain why people are at greater risk of trips and falls while fatigued.
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- 2022
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- View/download PDF
6. Feeling Fatigued? A comparison between measures of Zoom fatigue and in-person fatigue
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Olivia F. Ramos Jacquez, Gabrielle Tupaz, Alfredo Santiago, and Stefanie A. Drew
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- 2022
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- View/download PDF
7. What’s that in your background?: The Effects of Visual Clutter on Videoconferencing
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Casey A. McGinnis, Lauren E. Knox, Justin Gluck, and Stefanie A. Drew
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- 2022
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8. Exploratory factor analysis and validity of the virtual reality symptom questionnaire and computer use survey
- Author
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Robert L Mosher, Stefanie A. Drew, Daniel Del Cid, Matthew Leitao, Daniel Larranaga, Sara R. Berzenski, and Vipal Gandhi
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Adult ,Male ,genetic structures ,Adolescent ,Applied psychology ,Visual Discomfort ,Physical Therapy, Sports Therapy and Rehabilitation ,Human Factors and Ergonomics ,Virtual reality ,03 medical and health sciences ,User-Computer Interface ,Young Adult ,0302 clinical medicine ,Surveys and Questionnaires ,medicine ,Humans ,0501 psychology and cognitive sciences ,050107 human factors ,05 social sciences ,Virtual Reality ,Reproducibility of Results ,030229 sport sciences ,Middle Aged ,medicine.disease ,Mental Fatigue ,eye diseases ,Exploratory factor analysis ,Prolonged exposure ,Motion sickness ,Female ,Smart Glasses ,Symptom Assessment ,Psychology ,Factor Analysis, Statistical - Abstract
The widespread use of virtual reality head-mounted-displays (HMDs) calls for a re-examination of the impact of prolonged exposure to fixed visual displays at close ocular proximity. The purpose of this study is to validate the Virtual Reality Symptoms Questionnaire (VRSQ), created to understand symptoms of prolonged HMDs use, and Computer Use Survey (CUS), created to assess general physical and visual discomfort symptoms. Participants (
- Published
- 2020
9. The Trade-Off of Virtual Reality Training for Dart Throwing: A Facilitation of Perceptual-Motor Learning With a Detriment to Performance
- Author
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Bar Gabay, Madeline F Awad, Stefanie A. Drew, Isaiah J Lachica, Jacob W. Hinkel-Lipsker, and Jazlyn A Armendariz
- Subjects
lcsh:Sports ,skill acquisition ,Computer science ,ocular health ,media_common.quotation_subject ,General Medicine ,Virtual reality ,biomechanics ,Dreyfus model of skill acquisition ,Task (project management) ,lcsh:GV557-1198.995 ,Human–computer interaction ,Sports and Active Living ,Perception ,Virtual learning environment ,virtual reality ,sports ,Motor learning ,motor learning ,Throwing ,Motor skill ,media_common ,Original Research - Abstract
Advancements in virtual reality (VR) technology now allow for the creation of highly immersive virtual environments and for systems to be commercially available at an affordable price. Despite increased availability, this access does not ensure that VR is appropriate for training for all motor skills. Before the implementation of VR for training sport-related skills takes place, it must first be established whether VR utilization is appropriate. To this end, it is crucial to better understand the mechanisms that drive learning in these new environments which will allow for optimization of VR to best facilitate transfer of learned skills to the real world. In this study we sought to examine how a skill acquired in VR compares to one acquired in the real world (RW), utilizing training to complete a dart-throwing task in either a virtual or real environment. We adopted a perceptual-motor approach in this study, employing measures of task performance (i.e., accuracy), as well as of perception (i.e., visual symptoms and oculomotor behavior) and motor behaviors (i.e., throwing kinematics and coordination). Critically, the VR-trained group performed significantly worse in terms of throwing accuracy compared to both the RW-trained group and their own baseline performance. In terms of perception, the VR-trained group reported greater acute visual symptoms compared to the RW-trained group, though oculomotor behaviors were largely the same across groups. In terms of motor behaviors, the VR-trained group exhibited different dart-throwing kinematics during training, but in the follow-up test adapted their throwing pattern to one similar to the RW-trained group. In total, VR training impaired real-world task performance, suggesting that virtual environments may offer different learning constraints compared to the real world. These results thus emphasize the need to better understand how some elements of virtual learning environments detract from transfer of an acquired sport skill to the real world. Additional work is warranted to further understand how perceptual-motor behaviors are acquired differently in virtual spaces.
- Published
- 2020
10. Tonic accommodation predicts closed-loop accommodation responses
- Author
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Chunming Liu, Lawrence R Stark, Chris Chase, Stefanie A. Drew, Eric Borsting, and Amy Escobar
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Adult ,Male ,medicine.medical_specialty ,genetic structures ,Audiology ,Article ,Tonic (physiology) ,Correlation ,Young Adult ,03 medical and health sciences ,0302 clinical medicine ,Optics ,Linear regression ,medicine ,Humans ,Near work ,Mathematics ,Vision, Binocular ,Monocular ,Adaptation, Ocular ,business.industry ,Distance Perception ,Accommodation, Ocular ,Convergence, Ocular ,Sensory Systems ,Ophthalmology ,Graduate students ,030221 ophthalmology & optometry ,Regression Analysis ,Female ,business ,Closed loop ,Accommodation ,Photic Stimulation ,030217 neurology & neurosurgery - Abstract
The purpose of this study is to examine the potential relationship between tonic accommodation (TA), near work induced TA-adaptation and the steady state closed-loop accommodation response (AR). Forty-two graduate students participated in the study. Various aspects of their accommodation system were objectively measured using an open-field infrared auto-refractor (Grand Seiko WAM-5500). Tonic accommodation was assessed in a completely dark environment. The association between TA and closed-loop AR was assessed using linear regression correlations and t -test comparisons. Initial mean baseline TA was 1.84 diopter (D) (SD ± 1.29 D) with a wide distribution range (−0.43 D to 5.14 D). For monocular visual tasks, baseline TA was significantly correlated with the closed-loop AR. The slope of the best fit line indicated that closed-loop AR varied by approximately 0.3 D for every 1 D change in TA. This ratio was consistent across a variety of viewing distances and different near work tasks, including both static targets and continuous reading. Binocular reading conditions weakened the correlation between baseline TA and AR, although results remained statistically significant. The 10 min near reading task with a 3 D demand did not reveal significant near work induced TA-adaptation for either monocular or binocular conditions. Consistently, the TA-adaptation did not show any correlation with AR during reading. This study found a strong association between open-loop TA and closed-loop AR across a variety of viewing distances and different near work tasks. Difference between the correlations under monocular and binocular reading condition suggests a potential role for vergence compensation during binocular closed-loop AR.
- Published
- 2016
- Full Text
- View/download PDF
11. Orange Is Less Than Green: An Examination of Bidirectionality in Grapheme-Color Synesthesia
- Author
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Stefanie A. Drew, Elise Fenn, Brandon C Hackney, and Jasmine Awad
- Subjects
Adult ,Male ,media_common.quotation_subject ,Grapheme ,Experimental and Cognitive Psychology ,050105 experimental psychology ,Perceptual Disorders ,03 medical and health sciences ,Young Adult ,0302 clinical medicine ,Artificial Intelligence ,Perception ,Sensation ,medicine ,Humans ,0501 psychology and cognitive sciences ,Synesthesia ,media_common ,Grapheme-color synesthesia ,05 social sciences ,Mathematical Concepts ,medicine.disease ,Sensory Systems ,Ophthalmology ,Pattern Recognition, Visual ,Female ,Psychology ,030217 neurology & neurosurgery ,Reciprocal ,Color Perception ,Cognitive psychology - Abstract
Grapheme-color synesthetes experience a sense of color when viewing graphemes (e.g., digits and letters). Traditionally, these synesthetic perceptions are considered to be unidirectional, where viewing a grapheme elicits a nonveridical sensation of color, but viewing a color does not induce a reciprocal sense of a grapheme. A growing body of research has emerged that suggests the potential for bidirectional percepts, wherein color facilitates additional grapheme perception. We present here a novel paradigm in which we presented two sets of pure color patches, based on synesthete’s reported colors, side-by-side and asked participants to indicate the color patch with the greater affiliated magnitude. Results indicated that the odds of answering correctly on trials were significantly greater for synesthetes (80.2% accuracy) than nonsynesthetes (52.1% accuracy). These results are aligned with other reports that support the notion of inducing a sense of magnitude from color in synesthetes. These findings challenge the traditional model of synesthesia as a unidirectional phenomenon and have implications of the neuronal communications that underlie perception in general.
- Published
- 2018
12. Can Chronic Visual Discomfort Measures Accurately Predict Acute Symptoms?
- Author
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Stefanie A. Drew, Chris Chase, Eric Borsting, Amy Escobar, Efrain Castellanos, and Chunming Liu
- Subjects
Adult ,Male ,medicine.medical_specialty ,Adolescent ,genetic structures ,Convergence insufficiency ,Vision Disorders ,Visual Discomfort ,Vergence ,Logistic regression ,Likert scale ,Young Adult ,Ocular Motility Disorders ,Vision Screening ,Humans ,Learning ,Medicine ,Young adult ,business.industry ,Accommodation, Ocular ,Convergence, Ocular ,medicine.disease ,Test (assessment) ,Ophthalmology ,Acute Disease ,Chronic Disease ,Physical therapy ,Female ,business ,Symptom score ,Optometry - Abstract
Purpose Several surveys exist to determine the severity and frequency of chronic symptoms related to visual discomfort. To our knowledge, there are no studies that investigate the potential of chronic visual discomfort ratings to predict acute discomfort symptoms that are experienced after tests of accommodation and vergence. We examined the ability of two measures of chronic visual discomfort symptoms to predict acute symptoms experienced. Methods The Conlon et al. and the convergence insufficiency symptom surveys were administered to 40 participants to assess chronic visual discomfort symptoms. Two measures were used to assess acute symptoms. The first consisted of four Likert-scaled questions relating to comfort level during last test, visual distortions or movement, discomfort caused by overhead lights, and presence of headache symptoms. These questions were asked before and after binocular examination, and the scores were used to generate a postexamination symptom score. The second measure of acute symptoms consisted of participants rating their general discomfort on a four-point Likert scale after each binocular test, and the ratings were summed to produce a General Symptom Score. Participants were then categorized into a high or low Post-exam symptom group and General symptom group. Data were analyzed with a binary logistic regression to determine whether the chronic surveys could predict acute symptom group classification. Results Approximately 75% of predictions were accurate for either chronic symptom survey. Headache, soreness, and eye-related questions were more reliable predictors of symptom acute outcome. Conclusions These data suggest that the Conlon and Convergence Insufficiency Symptom Survey (CISS) surveys are good predictors of acute symptoms induced during a binocular examination and validate the use of chronic symptom surveys as screening tools for symptomatic binocular dysfunction. Further investigation is required to determine predictability of accommodative or vergence performance.
- Published
- 2013
- Full Text
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13. Red Eight, Green Eight: Color Shifts in Synesthesia
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Arthur Ilnicki, Alison Hochman, Rebecca Esquenazi, Jasmine Awad, and Stefanie A. Drew
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Ophthalmology ,medicine.medical_specialty ,media_common.quotation_subject ,medicine ,Art ,Audiology ,Synesthesia ,medicine.disease ,Sensory Systems ,media_common - Published
- 2017
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14. Visual Discomfort and Ethnicity
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Daniel Del Cid, Stefanie A. Drew, Arthur Ilnicki, and Robert L Mosher
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Ophthalmology ,medicine.medical_specialty ,business.industry ,medicine ,Ethnic group ,Visual Discomfort ,Audiology ,business ,Sensory Systems - Published
- 2017
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15. Eyes Still Off the Prize: Impact of Visual Discomfort in College Population
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Stefanie A. Drew, Daniel Larranaga, Taravat Gorji, Jasmine Awad, and Alison Hochman
- Subjects
Ophthalmology ,education.field_of_study ,Population ,Visual Discomfort ,Optometry ,education ,Psychology ,Sensory Systems - Published
- 2016
- Full Text
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16. When Colors Spell Words: A Study on the Bidirectionality Effect in Synesthesia
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Taravat Gorji, Jeannette Buenrostro, Stefanie A. Drew, Jasmine Awad, Brandon C Hackney, and Daniel Del Cid
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Ophthalmology ,medicine ,Spell ,Psychology ,Synesthesia ,medicine.disease ,Sensory Systems ,Cognitive psychology - Published
- 2016
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17. Chromatic aberration, accommodation, and color preference in asthenopia
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Stefanie A. Drew, Chris Chase, Lawrence R. Stark, and Eric Borsting
- Subjects
Male ,genetic structures ,Adolescent ,Color vision ,Visual Discomfort ,Young Adult ,Chromatic aberration ,Humans ,Chromatic scale ,Vision, Binocular ,business.industry ,Colorimeter ,Accommodation, Ocular ,Ophthalmology ,Colored ,Color preferences ,Optometry ,Female ,Asthenopia ,business ,Psychology ,Accommodation ,Color Perception ,Photic Stimulation ,Follow-Up Studies - Abstract
Purpose Asthenopia is a common problem associated with near work and reports suggest that colored lenses or overlays may be applied to reduce symptoms. In this study, we examine the relationship between eyestrain, color preferences, and function of the accommodation and vergence system. Specifically, we examine whether symptomatic observers select colors that reduce accommodative demand based on longitudinal chromatic aberration (LCA). Methods Forty-seven undergraduate students participated in this study. Visual discomfort symptoms were assessed using the Conlon survey. A Mark 2 Intuitive Colorimeter was used to obtain optimal colored light preferences. LCA was modeled using the Chromatic Eye and spectral power density data. A comprehensive evaluation of accommodation and vergence was performed following standard procedures. Results A significant negative correlation (r = -0.51) was found between eyestrain symptoms and the International Commission on Illumination (CIE) v' axis of colors preferences. Additionally, a significant negative correlation (r = -0.31) was found between eyestrain symptoms and LCA accommodation. Two thirds of the participants in the high discomfort group chose colors that decreased accommodative demand. Accommodative amplitude and vergence facility also correlated with LCA, accounting for 25% of the variance. Conclusions The color preferences of individuals are systematically influenced by the functioning of their accommodation and vergence systems with increased symptomatology resulting in color selections that reduce LCA accommodative stimulus demand.
- Published
- 2012
18. Accommodative Lag is Not Predictive of Diminished Reading Speeds in Natural Settings
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Chunming Liu, Stefanie A. Drew, Lawrence R Stark, Chris Chase, Efrain Castellanos, Amy Escobar, and Eric Borsting
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Ophthalmology ,Communication ,business.industry ,Reading (process) ,media_common.quotation_subject ,Natural (music) ,Accommodative lag ,Psychology ,business ,Sensory Systems ,media_common ,Cognitive psychology - Published
- 2012
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19. Precise attention filters for Weber contrast derived from centroid estimations
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Stefanie A. Drew, Charles Chubb, and George Sperling
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Male ,Extramural ,business.industry ,Computation ,Motion Perception ,Centroid ,Ranging ,Observer (special relativity) ,Condensed Matter::Mesoscopic Systems and Quantum Hall Effect ,Sensory Systems ,Bright-white ,Contrast Sensitivity ,Ophthalmology ,Optics ,Reaction Time ,Humans ,Attention ,Female ,Color filter array ,Computer vision ,Artificial intelligence ,business ,Mathematics - Abstract
How well can observers selectively attend only to dots that are lighter or darker than the background when all dot intensities are present? Observers estimated centroids of briefly flashed, sparse clouds of 8 or 16 dots, ranging in intensity from dark black to bright white on a gray background. Attention instructions were to equally weight: (i) dots brighter than the background, assigning zero weight to others; (ii) dots darker than the background, assigning zero weight to others; (iii) all dots. For each observer, a quantitative estimate of the operational attention filter (the weight exerted in the centroid estimates as a function of dot intensity) was derived for each attention instruction in each dot condition. Attended dots typically have 4× the weights of unattended dots. Whereas observers performed remarkably well in estimating centroids and achieving the three required attention filters, they achieved higher accuracy when equally weighing all dots than when selectively attending to dots of only one contrast polarity. Although their attention filters are similar, individual observers use significantly different parameters in their centroid computations. The complete model of performance enables perceptual measurements of observers' attention filters for shades of gray that are as accurate as physical measurements of color filters.
- Published
- 2010
- Full Text
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20. Binary versus graded filters for selectively attending to dots of different contrasts
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Charles Chubb, Timothy N. Rubin, Stefanie A. Drew, Tobin Ehrlich, and George Sperling
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Ophthalmology ,Optics ,Materials science ,business.industry ,Binary number ,business ,Sensory Systems - Published
- 2010
- Full Text
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21. Quantifying attention: Attention filtering in centroid estimations
- Author
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George Sperling, Stefanie A. Drew, and Charles Chubb
- Subjects
Ophthalmology ,Computer science ,business.industry ,Centroid ,Pattern recognition ,Artificial intelligence ,business ,Sensory Systems - Published
- 2010
- Full Text
- View/download PDF
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