30 results on '"Stárková, Tereza"'
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2. Enteroaggregative Escherichia coli: Frequent, yet underdiagnosed pathotype among E. coli O111 strains isolated from children with gastrointestinal disorders in the Czech Republic
3. It's Better to Enjoy Learning than Playing: Motivational Effects of an Educational Live Action Role-Playing Game
4. Is Contextual Animation Needed in Multimedia Learning Games for Children? An Eye Tracker Study
5. Can Narrative Cutscenes Improve Home Learning from a Math Game? An Experimental Study with Children
6. Gamifying a Simulation: Do a Game Goal, Choice, Points, and Praise Enhance Learning?
7. Anthropomorphisms in Multimedia Learning: Attract Attention but Do Not Enhance Learning?
8. Children Like It More but Don't Learn More: Effects of Esthetic Visual Design in Educational Games
9. How effective is emotional design? A meta-analysis on facial anthropomorphisms and pleasant colors during multimedia learning
10. Eight-year-olds’ naïve and acquired knowledge about computer viruses: a mixed methods study
11. Enjoyment or involvement? Affective-motivational mediation during learning from a complex computerized simulation
12. The role of cultural background in the personalization principle: Five experiments with Czech learners
13. Is contextual animation needed in multimedia learning games for children? An eye tracker study
14. Can narrative cutscenes improve home learning from a math game? An experimental study with children
15. Eight-Year-Olds' Conceptions of Computer Viruses
16. Is contextual animation needed in multimedia learning games for children? An eye tracker study.
17. Eight-Year-Olds' Conceptions of Computer Viruses.
18. Supplemental material for Gamifying a Simulation: Do a Game Goal, Choice, Points, and Praise Enhance Learning?
19. It’s Better to Enjoy Learning than Playing: Motivational Effects of an Educational Live Action Role-playing Game
20. Anthropomorphisms in multimedia learning: Attract attention but do not enhance learning?
21. Children like it more but don’t learn more: Effects of esthetic visual design in educational games
22. Can narrative cutscenes improve home learning from a math game? An experimental study with children.
23. Gamifying a Simulation: Null Effects of a Game Goal, Choice, Points and Praise
24. The influence of personification representation in learning materials on retention of learned knowledge
25. Gamifying a Simulation: Do a Game Goal, Choice, Points, and Praise Enhance Learning?
26. Gamifying a Simulation: Null Effects of a Game Goal, Choice, Points and Praise
27. Eye Tracking in Emotional Design Research
28. Children like it more but don't learn more: Effects of esthetic visual design in educational games.
29. Attribution and self-efficacy of younger and older school children
30. Anthropomorphic Faces and Funny Graphics in an Instructional Animation May Improve Superficial Rather Than Deep Learning: A Quasi-Experimental Study.
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