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1. The Sequence Matters in Learning -- A Systematic Literature Review

2. Smartphone Apps for Cardiopulmonary Resuscitation Training and Real Incident Support: A Mixed-Methods Evaluation Study

3. Feedback Is a Gift: Do Video-Enhanced Rubrics Result in Providing Better Peer Feedback than Textual Rubrics?

5. Collaborative Learning in Engineering Design Education: A Systematic Literature Review

8. Role of Multimodal Learning Systems in Technology-Enhanced Learning (TEL): A Scoping Review

10. The Effect on Computational Thinking Using SRA-Programming: Anticipating Changes in a Dynamic Problem Environment

11. The Impact of SRA-Programming on Computational Thinking in a Visual Oriented Programming Environment

12. Deliberate Practice of Handwriting: Supervision Under the Ghost of an Expert

14. Video-Enhanced or Textual Rubrics: Does the Viewbrics' Formative Assessment Methodology Support the Mastery of Complex (21st Century) Skills?

15. Literature Review on Co-Located Collaboration Modeling Using Multimodal Learning Analytics--Can We Go the Whole Nine Yards?

16. The Influence of SRA Programming on Algorithmic Thinking and Self-Efficacy Using Lego Robotics in Two Types of Instruction

18. Solving Instructional Design Dilemmas to Develop a Video Enhanced Rubric with Modeling Examples to Support Mental Model Development of Complex Skills: The Viewbrics-Project Use Case

19. Real-Time Multimodal Feedback with the CPR Tutor

24. Students’ Attitudes Towards Personal Data Sharing in the Context of e-Assessment: Informed Consent or Privacy Paradox?

25. Sensors for Seamless Learning

26. Group Coach for Co-located Collaboration

27. Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User’s Engagement: An Experimental Study

28. WEKIT.One: A Sensor-Based Augmented Reality System for Experience Capture and Re-enactment

30. From Signals to Knowledge: A Conceptual Model for Multimodal Learning Analytics

31. Modeling Adaptive Educational Methods with IMS Learning Design

32. The Use of an Information Brokering Tool in an Electronic Museum Environment.

35. The Dilemmas of Formulating Theory-Informed Design Guidelines for a Video Enhanced Rubric

37. Multimodal Analytics for Real-Time Feedback in Co-located Collaboration

39. Educational Functions and Design of Badge Systems: A Conceptual Literature Review

41. Empirical Evaluation of Adaptive Annotation in Hypermedia.

44. Do You Know What Your Nonverbal Behavior Communicates? – Studying a Self-reflection Module for the Presentation Trainer

45. A First Step Towards Synthesizing Rubrics and Video for the Formative Assessment of Complex Skills

46. Towards Implementing Gamification in MOOCs

47. gMOOCs – Flow and Persuasion to Gamify MOOCs

48. DojoIBL: Online Inquiry-Based Learning

49. Identifying Game Elements Suitable for MOOCs

50. Awareness Is Not Enough: Pitfalls of Learning Analytics Dashboards in the Educational Practice

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