165 results on '"Snoeyink, J."'
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2. A One-Step Crust and Skeleton Extraction Algorithm
3. Generalizing Ham Sandwich Cuts to Equitable Subdivisions
4. Cross-Ratios and Angles Determine a Polygon
5. Finding the Medial Axis of a Simple Polygon in Linear Time
6. Fitting a Set of Points by a Circle
7. Primal Dividing and Dual Pruning: Output-Sensitive Construction of Four-Dimensional Polytopes and Three-Dimensional Voronoi Diagrams
8. Folding rulers inside triangles
9. A compact piecewise-linear voronoi diagram for convex sites in the plane
10. Objects that cannot be taken apart with two hands
11. Ray shooting in polygons using geodesic triangulations
12. Efficient ray shooting and hidden surface removal
13. An optimal algorithm for the on-line closest-pair problem
14. Colour patterns for polychromatic four-colourings of rectangular subdivisions
15. How long can a graph he kept planar?
16. The complexity of rivers in triangulated terrains
17. Delineating Boundaries for Imprecise Regions
18. The reflex-free hull
19. A 2-chain can interlock with a k-chain
20. On the energy of bifurcated hydrogen bonds for protein structure prediction
21. Interlocked open and closed linkages with few joints
22. Spanning trees crossing few barriers
23. Efficient algorithms for maximum regression depth
24. Interlocked open linkages with few joints
25. Centralized path planning for multiple robots: Optimal decoupling into sequential plans
26. Two- and three-dimensional point location in rectangular subdivisions
27. MolProbity: all-atom contacts and structure validation for proteins and nucleic acids
28. Two- and three-dimensional point location in rectangular subdivisions
29. Point location in zones of k-flats in arrangements
30. Artifacts caused by simplicial subdivision
31. Functional Neighbors: Inferring Relationships between Non-Homologous Protein Families Using Family-Specific Packing Motifs.
32. Some Aperture-Angle Optimization Problems
33. VisTRE: A Visualization Tool to Evaluate Errors in Terrain Representation.
34. Sphere-based Computation of Delaunay Diagrams on Points from 4d Grids.
35. Encoding volumetric grids for streaming isosurface extraction.
36. Simplifying flexible isosurfaces using local geometric measures.
37. Compressing texture coordinates with selective linear predictions.
38. Large mesh simplification using processing sequences.
39. Coding with ASCII: compact, yet text-based 3D content.
40. Simplicial subdivisions and sampling artifacts.
41. Compressing the property mapping of polygon meshes.
42. Efficient ray shooting and hidden surface removal
43. Efficiently approximating polygonal paths in three and higher dimensions
44. Optimal Algorithms to Embed Trees in a Point Set
45. Efficiently Planning Compliant Motion in the Plane
46. Two-Dimensional and Three-Dimensional Point Location in Rectangular Subdivisions
47. Counting and Reporting Red/Blue Segment Intersections
48. A compact piecewise-linear Voronoi diagram for convex sites in the plane.
49. Sweeping arrangements of curves.
50. Compliant motion in a simple polygon.
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