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979 results on '"Skeletal animation"'

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1. 3D Internet of Things Virtual Art Animation Lab Design

2. A Method for Animating Children's Drawings of the Human Figure.

3. VIA: A Virtual Informative Assistant for Smart Tourism

4. ELSA: Euler-Lagrange Skeletal Animations - Novel and Fast Motion Model Applicable to VR/AR Devices

5. Human Skeleton Control with the Face Expression Changed Synchronously

6. Direct delta mush skinning compression with continuous examples.

7. An UE4 Plugin to Develop CVE Applications Leveraging Participant’s Full Body Tracking Data

8. Particle-Oriented Bounding Box Skeletal Animation in real-time applications

9. Direct delta mush skinning and variants.

11. Toonsynth.

12. Bone Glow: An Improved Method for the Assignment of Weights for Mesh Deformation

13. Application of 4-Point Subdivision to Generate In-Between Frames in Skeletal Animation

14. Pose Representations for Deep Skeletal Animation

15. Direct delta mush skinning compression with continuous examples

16. MoCap-solver

17. Framework for Armature-Based 3D Shape Reconstruction of Sensorized Soft Robots in eXtended Reality

18. Framework for Armature-Based 3D Shape Reconstruction of Sensorized Soft Robots in eXtended Reality

19. Rendering of animations in game engines using skeletal animation

20. LANDMARK-GUIDED ELASTIC SHAPE ANALYSIS OF HUMAN CHARACTER MOTIONS.

21. Skeletal animation for visualizing dynamic shapes of macromolecules

22. Real-time skeletal skinning with optimized centers of rotation.

23. Direct delta mush skinning and variants

24. AniMesh.

25. An efficient parametric model for real-time 3D tongue skeletal animation.

26. Study of interpolation algorithm based on velocity function.

27. Automatic Pose and Shape Initialization via Multiview Silhouette Images

28. Learning Skeletal Articulations with Neural Blend Shapes

29. Desarrollo de un Framework 3D para GameMaker

30. Biomechanical Methods of Validating Animations

31. Data Glove Design and Virtual Hand Simulation Based on Single-chip Microcomputer

32. Алгоритмiчно-програмний метод генерацiї LОD-моделей

33. Real-time animation of human characters’ anatomy

34. Алгоритмiчно-програмний метод генерацiї LОD-моделей

35. A VR-based simulation system for glass pressing.

36. The simulation method based on skeleton animation model and organ-monitoring-points for exposure dose assessment to workers in radioactive environments

37. Easy Generation of Facial Animation Using Motion Graphs

38. Encoder–decoder recurrent network model for interactive character animation generation

39. Sparse Rig Parameter Optimization for Character Animation

40. Multi-Variate Gaussian-Based Inverse Kinematics

42. Advanced use cases for animation rigging in unity

43. High-quality object-space dynamic ambient occlusion for characters using Bi-level regression

44. Uporaba inverzne kinematike pri proceduralno generiranih animacijah

45. Performance-Based Animation Using Constraints for Virtual Object Manipulation

46. Framework for Armature-Based 3D Shape Reconstruction of Sensorized Soft Robots in eXtended Reality.

47. Skeletal Animation Optimization Using Mesh Shaders

48. TroMotion: skeletal animation library

49. Visual Representation and Application of 3D Animation

50. Interactive cartoon-style motion generation of avatar

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